Getting some more work done on the smaller props Wasn't quite sure how to go about the low for this, due to the zipper. I went with a 512x1024 bake and I retopologized the low poly in such a way that the polygons with the zipper bake data would get double the resolution of the rest of the pillow. I'm going to overlay a…
Looks like you have good modeling, lighting and texturing skills. It doesn't look like you have anything game rez / rendered in engine? You should definitely show a project rendered in engine along with some technical breakdowns (wireframes, texture sheets, etc...). I'd remove the dragonfly, ark and alien robot walker…
Hey Folks, I've gone back a step with the Space Marine's body. I got some great advice from my Mentor Del Walker. He advised that I spend time understanding the body type I was trying to create and not just copying reference. Thus, I'm spending more to establishing reference material and understanding how to interpret it…
Hey man I saw your stuff over on SA, you have such a meaty portfolio! :D If I where you I would cut out alot of the assets further down that have some blurry textures and some less than stellar renders. Mainly the backpacks and a few of the low poly guns, as well as probably the Digger footed walker. I think you need to…
FREELANCE EFFECTS TD THAT SPECIALIZES IN SHAVE AND A HAIRCUT LOCATION: Southern California POSITION: Freelance Effects Technical Artist who specializes in Shave and a Haircut for Maya. GENRE: MMPORPG RESPONSIBILITIES: Create / Modify Hair setups for human characters. Setup and adjust production shots including…
Hi guys. I wanted to share my latest work. It´s a Warhammer 40K Necron Triarch Stalker. "Triarch Stalkers are a form of hexapedal combat walker utilised by Necron Triarch Praetorians in battle. Like an enormous mechanical spider, a Triarch Stalker looms over the battlefield with its multiple slicing limbs and devastating…
Hey! My name is Steven Bell and I am a Junior 3D artist, however I also work on the creation of music in my spare time. Currently some of the work that I have done was mainly focused on small projects both at a free time and university. So if anyone who's focusing on the Indie side of things, feel free to drop me a…
BARDLER - The Dude IS the new age Jesus! :D And I'll think about his bulk/size-- since he's a caricature he has to be noticeably weaker-looking than Walter, and not look fit. I'm worried that with such a cartoony style, Jeff Bridges' "broad-shouldered" can skirt the line of "muscular" too easily. Dimfist - I was kinda…
Yeah, the steam walker, the rocket trooper and one or two others were from CG Society comps. The MP3 players and thumb drives were done at SanDisk for product mock-ups and training vids - so it's been an interesting ride. I'm just learning that you can have just as good quality from your game models - that's why I'm…
there is really no right way to make a specular map, because the color, contrast, and brightness depend on the material. Using a blueish specular color on flesh has been accepted as the right thing to do because blue is a complement to yellow/orange, which gives a nice contrast when you get specular highlights. Many other…