Not too sure if your using this technique or not but in the latest version of ue4 (4.6+) you can bake emmissive lighting to the lightmap in the scene. Looking awesome though so far. can't wait to see the polish :D
http://download.autodesk.com/us/3dsmax/2012help/files/GUID-82722323-100B-4711-A01D-8A87EB53DD9-406.htm Add an Edit Normals modifier. Select all the normals. Press the Reset button. Collapse the stack.
brought it down to 2557 polys [IMG][/img]http://img202.imageshack.us/img202/2150/hammerwireframe.jpg [IMG][/img]http://img689.imageshack.us/img689/456/renderwn.jpg [IMG][/img]http://img853.imageshack.us/img853/6748/wireframei.jpg i still cant get the tags right for some reason. help? lol
Ok, I took some more closeups and also added a couple of wireframe pics. I should also add that the model is 484 polys. I tried to keep it as low as possible. I also wanted to know in the gaming industry if its ok to paint your model in Mudbox instead of doing it in Photoshop?
GTX580 just came out the other day, seems a bit pricey though starting at $550 (considering its just a refresh of a year old card), and power consumption is the same as 480 :-/ . Hopefully when Kepler comes out they'll have finally got the power consumption down to more manageable levels.
thought I'd run hotmail.com through it: Marketing 9.3 Design 4.6 Accessibility 5.6 Experience 4.0 This website is exceptionally popular (approx #2 in the world) As for it not understanding my w3c code, well they changed all that code stuff over xhtml now... which I can't be bothered to understand just yet.
just over all a really bad day today, U.S. stocks plunge as global credit crisis spreads, http://money.cnn.com/2008/09/29/markets/markets_newyork/index.htm?cnn=yes http://www.marketwatch.com/news/story/us-stocks-plunge-global-credit/story.aspx?guid=%7BC157D8ED-3F03-4486-B621-B43C2DB1C7C1%7D&dist=msr_1
Hi Folks Heres my latest Character. And some of his Assets Did him for my portfolio. He has quite some specs, with around 48K Triangles and 3 different texture sets. So i guess he is not exactly what you would call a low poly:) Anyway it was blast doing him. Enjoy greetz Alex
the texture on this weapon: http://www.creativecrash.com/marketplace/3d-models/weapons-armor/guns/machine-gun/c/heckler-koch-416 Is clearly stolen from my website here: http://martinh.se/hk416.html . It even has the same errors from floating geo. The model seems different but the texture is clearly stolen.
SD 4.6 Tiny baby hotfix update with a bunch of bug fixes:
* [Graph] Reconnect a link using "ctrl" leads to crash * [Graph] Empty graph tab are not closed * [Graph] Duplicate link from output node problem * [Library] cells_4 is stuck at 4096 * [Preferences] Set the tangent plugin normal angle to 180°