First quick and dirty (ha...) grunge pass. and new plants. Also texture maps are currently at 1024 x 1024 and plant-stuffs are on a separate texture sheet at 512x512 (for the moment).
modelcharater for Game Zombify me Main charater by Dang Nguyen Model 3139 tris Texture 1024*1024 https://www.facebook.com/ZombiMe/ http://cgart.vn/portfolio-classic-04/
ok turining Global Supersampler off works... but the quality is still crap... map size is 1024 x 1024 -.- why it doing this to me!!?? damn thing don't like me lol
Spent 8 hours making this yesterday, two bike racks for a city map I'm working on for Source, one is 3100k the other 4100k, all on one 1024*1024 texture sheet.
@Pyr, 2 1k textures is half the pixels of 1 2k texture. There are 2 * 1024 * 1024 = 2097152 pixels in 2 1k textures, but 2048 * 2048 = 4194304 pixels in 1 2k.
Thanks for all your answers, it helped a lot. The simplest way I found was to resize the 1024 atlas to 128 and then map it on the models. Then switch back to the 1024 atlas, and it looks good enough.