Have the editable poly object selected while in poly subobject mode and type this into the listener at the bottom left and hit enter. Not sure if you can select a specific poly with the ui. $.EditablePoly.SetSelection #Face #{123}
Username: Xenobond Games Owned: 223 Games Played: 76 Games Never Played: 147 Percentage Played: 34.08 % Total Hours: 474.30 Guhh. .. I really need to quit buying games.
You were right BaseEngine.ini shadowdepthbias = .033 seems ok... .333 made the shadows too far from the base of objects... so i'll tweak it between these two values... thanks for your help!
Thats nuts.. on topic however: http://img.gamespot.com/gamespot/images/2006/022/929485_20060123_screen005.jpg Why is Jonny Wilkinson so huge?! http://eur.news1.yimg.com/eur.yimg.com/ng/sp/empics/2415949
Paul Hormis has a good method of setting up chains for dynamic simulation, you might be able to adapt parts of it to what you're doing? http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php
http://accessories.dell.com/sna/products/Monitors/productdetail.aspx?c=ca&l=en&s=dhs&cs=cadhs1&sku=223-9379 Although wait for a deal. I got $350 off during a sale.
way to answer your own question KOm4 http://www.fileplanet.com/search.aspx?searchtype=2&st=1&sf=3&q=quake%203%20models i searched for quake 3 models and sorted by date