Marla Singer (Helena Bonham Carter) in Fight Club I would model * a base mesh (about 12 000 tries) with a good topology of course, * unwrap it * detail it in Zbrush or Mudbox, and export the second subdivision with its normal map or bump. From there on its a matter of shaders to make your model look realistic.
Looking at your work you should slow down and focus on quality with smaller props. When I look at prop art I would much rather see something smaller where the artist took extreme care than something larger that is simplified or sloppy. I would suggest you focus on how things fit together, how things are constructed, and…
Hi fellas, decided to show my latest wip here. I started working on this model few days ago and I´d really like to finish this one, because I´m pretty satisfied with the progress. Here´s a detail on the face: The limit is 6 000 tris. Right now it´s 3070 (including some redundant tris around the mirroring) I hope you like…
I baked normal maps, curv, ao, etc. with SP. Then I made a test render with these textures. (without diffuse texture). It remains only to painting the objects in the substance painter. total 971 000 polys These are very useful scripts that help in the work. They save a lot of time and speed up the workflow. Get rid of…
I was not talking about the sponsorship fees, which of course add on top of your salary. http://www.mensxp.com/special-features/today/34723-the-h-1b-visa-revival-bill-has-increased-the-minimum-salary-requirement-to-130-000-and-it-s-not-a-good-thing.html This is very recent and not done yet but it seems like there will be…
Is the blade a separate subtool? I wasnt really sure by the answer you gave cryrid. If not, it would be worth while spliting the mesh into polygroups and then into subtools as you can subd each subtool to the maximum polycount that your machine can handle. Another option would be to retopo the blade and re-project. Also…
Today I did my first pose test with her. Threw together a quick rig and did a crap job with the skinning but at least it's something other than a T-pose. She's currently at ~20 000 triangles. I'm primarily working on the diffuse texture for the next week or so. (Sorry, had to clean up dead links, I'm a dumbass who doesn't…
I'd suggest rendering out your objects with with mental ray (v-ray if you have it) and some nice lighting setups that create nice shadows. Also don't underestimate the importance of a nice clay shader. http://www.undoz.com/ I follow the idea above to get this one for my dude.…
[ QUOTE ] http://www.yannarthusbertrand.com/yann2/Sortie_HTML/img/large/Bestiaux/BB-033.jpg awesome. ahahhaa [/ QUOTE ] lol, that thing looks ready to crush him... Which one's the cow? http://www.yannarthusbertrand.com/yann2/Sortie_HTML/img/large/Bestiaux/BB-038.jpg And can I just say.... "GROSS" -…