I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Easiest way to do such things properly now is something like Bevel (rounded edge) shader in Blender2.8. Or similar thing in other soft. Also those support loops along hard/split edges representing beveled/ rounded ones, you need them only for doing initial normal map bake. For the final model you could remove most of such…
This looks superb! Well done! I love the details. =) What method did you use to add the text on the mesh? Looks very goood. The only tiny detail I'd suggest. Make the ground underneath look more disturbed from the chopper blades. Like it kicked around some sand as it landed. Totally optional, just a suggestion.
Hello, I have a problem with making loop selections in Maya. It usually makes the first loop as I want it - e.g. horizontally. However, when I pick the next two polygons it will always make a vertical selection and go up and down instead sideways. So how can I avoid Maya from selecting loops in a "cross" fashion? I can't…
Triangles are perfectly fine, but avoid having too many edges meet at the same vertex. If the shape looks right and it's deforming okay in your tests then it's probably good enough. You'll learn more about what you should and shouldn't do with more experience. It's better to complete it and move on as there's nothing…