I recall some companies asking for credits from films. I don't remember what company it was but for them it was a guarantee of you working on that film. As for OP; I've had that happen to me too on a film and some commercials. From what I hear they won't put your name in the credits list if you've been working for the game…
https://www.bafta.org/awards/games/ https://youtu.be/GZ7WPbZkfKM?t=3759 BAFTA Games Awards 2026 Top winners: * Best Game – Clair Obscur: Expedition 33 * Debut Game – Clair Obscur: Expedition 33 * Animation / Audio / Supporting Performer – Dispatch * British Game – Atomfall * Game Design – Blue Prince * Narrative – Kingdom…
I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
Ups.. didn't see this before posting in "How the f.." .. :sweat_smile: But found almost the same model :grin: Hmm.. how do analyze usually any form.. and yes "simplifying" a form and subdividing it "later" helps. Also "retracing" some outline and connecting to faces can be a way to get some proper base to refine later.…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…
hello, what was the name of the game where you move an object and finish clusters of an image ? until you finish most of it ? an attachment is there to illustrate... thanks...
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…
Hey, Im back with another dev update, Im very happy with the results. I learned how to code my own AI and add customizeable outfits using the Mutable plugin. This is just a WIP of my game and I'll be adding the environment and character clothing modeling soon. If I'm missing something , leave a comment below and I can…