Hi friends! I wrote a small script in the past which could copy/paste the position of a spline-knot. Nothing special. BUT i want to improve the script that makes it possible to copy paste a position of any object/subobject in 3Ds Max. The question i have: Is it possible to grab/set transformation values independet from the…
I found several Max scripts that seperate all elements to objects but none of those keep the mesh normals. The only workflow that keeps the normals seems to be this: -Clone the whole object -Edit mesh, delete everything but one of the elements -Repeat This is for Destructible chunks that I need to import in UE4 seperated…
i thiiiiink the projection modifier may be able to do this? not entirely sure. depends on what you want to do speciically, i never did thet "remodel UVs with quads, transfer attributes" in Max. but it has a source channel and a target channel, maybe it works? also textools and other scripts have the ability to unfold a 3d…
Ended up not liking the cards I made in Fibershop as I wasn't able to make them exactly how I wanted (skill issue on my end) and ended up making them in XGen instead and baking them down in XNormals. I made the strands using XGen -> Converted it to geo using Simple Pipe…
Dealing with this in scripts is a pain in the arse. To select faces on a single object with a specific material assigned you need to go through every material and every face in the scene and then filter out the ones on the object you're interested in. This makes it really, really slow so any script you write is a bad one.…
The 3ds Max dope sheet isn't doing this. It's a 3rd party tool that's creating custom attributes. Check to see what scripts you have installed. In the dope sheep you can go to View > Filters and uncheck Static Values. This should hide them. If you want to delete them you can try this line of script: It may not delete them,…
If you have a poly and need to round it out, Graphite modeling tools has GeoPoly (in polygons). If you have a loop or a selection of verts there really isn't anything like that in max that I know of. BUT there are several awesome scripts that do it. Illusion Catalyst has Geo Edge Loop which is just like GeoPoly but for…
Basically your script doesn't work because animate mode (Auto Key) is not enabled. For example, if you take an animated object and move it up while Auto Key is off it displaces all the key values. But if Auto Key is turned on it only affects the current frame. Your script is moving the object, adding a key , moving again…
Thanks for appreciate my work. Skinning process was wery painfull stuff to do. Usually I don't skinning in 3dsMax. I'm exporting fbx to Maya. To speed up some things i'm using this script. http://www.creativecrash.com/maya/downloads/scripts-plugins/character/c/tf_smoothskinweight--2 It works like sculpt brush for skin.…
Great job @Swordslayer, I tried the script out and it works perfectly, often making shadows look better actually, smoothing out triangle edges. I'll modify it to not make a mesh copy, as I make a copy anyway as I loop through everything before exporting. I don't suppose you have or know of a script to dynamically…