Usually people use distance, bevel or blur nodes and some blobs style noise multiplied on top of it to create some elevated edges around tears but it never looks very realistic really especially on walls. And requires lots of miss and hit . For wall paper tears bending down with air pockets and plaster bumps /wires pocking…
(WONDERTOWN by DongLongDong) Saying bye to warm weather with a summer themed project to end off the year :D this one focused a lot on texturing work + playing with material nodes in Unreal until I got something that looked cartoony and bright without sacrificing my normal maps on the van