Game Art - Project 2: Zbrush Creature Bust I had a blast working on this. this is my second time ever working on Zbrush, and the first time was at least a half a year ago, so I had to do a fair bit of re-learning. I love sci-fi but I knew the limitations of the project, so I chose a Hive Wizard to be my focus. Lots of…
I am looking for character/creature artists who can do full body characters and creatures for a monster manual I am compiling. Work needs to be of similar quality as https://www.artstation.com/artwork/vw3vE If you can email me randomartattack@gmail.com with a portfolio and a price quote I will get back to you as quickly as…
Hey guys, I am looking for 2-3 modelers, a concept artist and a texture artist, to join me on a sandbox survival game. The game will be going on a sci-fi theme with mutant/cyborg monster (here is an example) If you are interested, message me on discord (scorpiologist#6070) and ill give you more details about it. Thanks
Yo mates. Will make Tamamo from Monster Girl Quest. Both of her forms in one sculpt. Will post updates. All I could find about her on the net. Finished-- Also couldn't be complete without this: [ame="http://www.youtube.com/watch?v=4nyHPIcbn88"]Ken Ashcorp - Touch Fluffy Tail - YouTube[/ame]
Forgot about this. I had been working on this bastard in off time at work. Was a project to convince myself that maya paint = goooood. Anyway, thought i'd post a shot. I made this like a year ago? maybe it was 2? I dont remember. It was a halloween contest and he did not qualify since he was not technically a monster.=P
the pumpkin monster is coming along well, would be nice to see clearer material difference between the pumpkin skin and the tentacles, also some more interesting lighting would be fun, like a 3 point light setup perhaps and a shadow plane under it just to give it more volume
Congratulations! Every time I see a new hire Next Gen MMO title, I check their portfolio and jizz a little. You're putting together some insane monster of an artist for that game, God I can't wait to see what it all is, oh no I'm drooling again.
I like most of the assets, just the goblins walk looks a little...springy? for the type of monster they are supposed to be. The environment gives off such a great feel of darkness like you are all alone in a ghost town, but the goblins hopping sorta breaks it for me. Maybe if they walked with more of a drag in their feet.
thanks monster that kind of helped in my test it worked but in the final scene it did not. It seemed to work better though, with that turned off and the collison mesh deflated by 10 % have to do more testing had to move on too some other portion but will try again soon. thanks again
Even in the early stages you can really see the potential of this level. It has plenty of style, mood and intrigue. The strongest parts are how you see the monsters ever so slightly or off in the distance, just hinting at what's out there. GENIUS! Keep it up, I'll be following this for sure.