While I'm posting this now, this map actually dates back to about 2 years ago. Originally created as a flashback for Chell's Legend, I have decided to just finish it as an art piece. Not sure if I can do anything to make it valid for gameplay, or if I'd ever have the time to work on it again. Still though, love walking…
Hi, this problem is probably because the faces are looking the other side, in 3d max when you do a render if you are looking the back of the face you cant see it. You only have to select those faces(those that are invisble) and search and option that it is "flip". If that object have 2 faces you have an option too(in think…
Finished and submitted for the Dota2 Polycount contest last week. Did some cool renders to include in the Steam Store. Hadn't modelled and textured anything in almost 3 years :p It's like riding a bicycle I guess :) It's a 5 item set that ranges from the 150 to the 350 triangle count with difuse texture, normal map and 2…
Hi there! I am new to polycount and decided to post my first post here, although my content is not as awesome as all the other stuff you guys create! I am currently trying to recreate the face of Saxton Hale, a character from the Team Fortress 2 universe. For reference I took various comics posted on the team fortress…
IMO a bit uniform. Overall ok, lack of spec detail/shapes and fairly uniform creases/grain. Corners are nice and not too sharp which is cool. How's the uvlayout? I'm guessing some of it is because you're saving texture space. :) [edit] i better back myself up with what i am imagining:…
Thanks for taking the time to reply! I tried your suggestion, but sadly it didn't fix the problem. Here's a quick render shot with Self-Illumination set to 100%. I'll try find out more about the issue, but if anyone here has ideas on how to fix it... (Parts of the foliage, which are 2-Sided textures in 3ds Max, being…
I spent a good chunk of my xmas vacation this year feeding my head with tutorials and info. I went through a bunch of stuff on 3D Motive and I bought a copy of nDo2 to get up to speed on how to use that. This is what I ended up with for my efforts: The trees and grass are from a foliage tutorial, the ground texture from a…
Some great and really inspiring stuff here! Lurking on the forum for some time trying to soak up as much knowledge as i can, I'm at a point where I don't find things I create complete shit (while I still throw my screen out of the window in unsatisfied anger). Time to get my crap on the internetz and get ready for some…
Hey (My first post starts with hey...), I've been working on this program for like the last 2 days and thought I'd show some of the images I've made with it, its nothing more than a filter for webcam, but I think its coming along pretty well The ones with the masks, are just me using webcam software under this application…
Hi guys! so i did this lowpoly character that is 900Tris and 1k maps for an art test that i am still waiting the the final answer. i had 6 days to do it so i splited this like this: - 3 days modeling - 1 day retopo,baking and finaly - 2 days texturing i want to know what you guys think about it :D By fred2303 at 2012-06-29…