Max 9 doesn't work properly in Win 8, and so yesterday I decided to finally learn how to model in Blender -- my experience so far: Some critical things I felt were helpful: BASIC NAVIGATION- -you can switch the view controls from trackball to turntable in the settings (in the off-chance that you use a mouse on your PC).…
Thank you for the tip, you're right the inflate brush woulda helped a lot while I was cleaning up my bake. I ended up just doing a lot of pushing and pulling of faces while going back and forth between xnormal which wasn't particularly fast. I have another question, hopefully the last one for a while. (Sorry about the…
I think the biggest issue regarding baking in Blender is its lack of flexibility. :/ I dont think they could have found a faster and easier way to bake maps (2 or 3 clicks and you are done ) but it is quite restrictive in the fact that you cant use cages, average normals or flip channels before rendering so to be usable…
I totally agree, Jonathan. More often than not I find that Blender has a negative reputation among many professionals and though it is getting better, it is still a problem. I have been using Blender for years and have been flamed out of BlenderArtists/elysiun on numerous occasions for suggesting features or improvements…
How long has it been since you have used Blender? If it is the 2.4x series then just everything has been re-written and improved. Most of the awesome "must have" tools/plugins are now integrated (Loop tools, Inset/Extrude etc.) with 2.59 getting some awesome additions (Ivy Gen, Sapling, Grease Scatter etc.) a few days ago.…
1. Blender doesn't save the texture file anywhere by default. Images are saved independently from .blend files to facilitate faster saving, though you can pack them later to send them to a render farm. If you want to keep your painting, you have to save the images from the UV/Image editor once so Blender knows where to…
Ok here we go. This is the first time ever I defend a 3D software. I totally understand your take on this because I was exactly like you; I didn't know the software and thought a lot of things had to change. But that's, I think, because I was still in my Maya/Max workflow and mindset. I'm not sure if you've ever seen this…