Its a bit of a workaround but since vertex groups don't support storing edge selections. You could mark the edges you want sharp as freestyle edges, smooth the mesh. And when you want to mark them sharp you could just Shift+g and then select freestyle edges and mark them sharp again. Would be pretty simple to make a little…
I was going to post it yesterday (I've read an article on Blendernation), but I found it to be really buggy. If you select a face and set it to Face, it points the normal of the nearby face to that direction (If I've understood correctly the function, it should do the same as selecting the face edges and setting them to…
Thanks mate. EDIT: How do u clean the shader editor when u have a good number of unconnected nodes u want to get rid off instead of finding and selecting each one and deleting them? Also is there a way u when u select an object in the 3d view the object shows up highlighted among the list of objects in the outliner. This…
Pre-selection highlighting add-on for those that haven't seen it yet: http://blenderartists.org/forum/showthread.php?303391-ADDON-EWOCprojects-presents-PreSel