I'm currently working on my first project fully done with 2.82 and am wondering if anybody is aware of planned improvements to Eevee/Material Preview and its shadow flickering when rotating the view or adjusting anything in the scene? Alternatively are there any efforts to get alpha masking features working in Solid mode?…
What @Cirno said. Though changing anything more substantial than that will most likely involve changes in the UI widget system. Also if you want to make suggestions, you should really open a ticket for that. Chances of a Blender dev finding this here are slim. One rule of thumb that should be true for all themes: - buttons…
Maybe I'm not understanding right but: 1. What do you mean by constrain to face? You can snap to face. 2. plug-in 3. Blender is so customizable hotkey-wise that this isn't an issue for my workflow. I use M3CHINETOOLS and Wazou's pie menus so that everything is easily accessible. A lot of tool options can be changed by…
@Justo 1) You can temporarily fill a face on the half-cylinder and either create a transform orientation from it or place the cursor on it and use the cursor transform orientation. I think the cursor orientation setting that Udjani mentioned is found in the tool settings header (right-click the header in the 3D view >…
@Justo I can't see any reason to not have the cursor always set to geometry, so you would just need to change the transform orientation. I don't remember the default hotkey to move the cursor arround, is shift+right click here. This is also very usefull to create objects that you want facing to specific direction, when you…
To be fair, redoing all the hair with instanced strands will take the same amount of time as unwrapping what you have right now. If you buckle up and get to it you could straighten/overlap all these UVs in about an hour or so. Regardless, you will still end up being frustrated since in both cases, you would need to have a…
You are welcome! As I said, it's not really done. Still needs some tweaks like straighten single edges, because right now it selects automatically the whole loop ( what I needed ). I will keep you updated. To everyone who is using the "pie menu editor" add on: I am considering to start a Polycount thread dedicated to…
@Gabmeister: Its my own custom one. Just recently started doing my own, so it's quite unconsistent right now. I can upload it if u want too. If u want to have a more "mat" default mesh shade like maya in the viewport, then go under preferences/ system and change your Solid OpenGL Lights to this: Hex for 1st: #B8B8B8 Hex…
Okay, I don't care what the hot keys are. That's easy to adapt to. What I don't like are the nonsensical changes made to the basic interface, like removing functions that simply should still be there. Such as the node editor. In 2.4x, you would click and drag to delete connections, nice and simple, and I remember i figured…
Hey thank you so much! Opening Blender an being able to NAVIGATE THE VIEWPORT (!) is quite the feeling, its almost alien haha. Great move from whoever implemented that. I am getting very poor 3D performance tho, I am a bit surprised. I was expected Silo/Modo smoothness and antialiasing but it turns out to be quite slow?…