Yes you can, under Input in the preferences expand '3D View' and under 'Object Non-modal' those are the hotkeys. You can expand each of them to see what they refer to, many are not set so you may want to 'Add New'.
You can try selecting all the objects you want, then hold down the Alt key when changing the setting. I don't think it works with every setting, though. But yeah, I'd like to see tedious UX things like that improved.
ah yeah I get the cage principle but some cases it's probably ok just to separate them. Although like you said handy for fingers. Another question.. I don't know if this is going to make sense but I'm getting the lo poly model showing up in the bake. I'm trying to bake cross sections though an object and get all the…
@justo Blender uses the concept of last selected is active, both in object and edit mode, and this will be reflected by a different colour wireframe or sub-object. For similar to Max shaded wireframe I use Maxivz tools. Beveling is pretty much as @ant1fact described, with weights being the same as setting them in Max…
Hey guys, Quick note to say that I made an updated build of custom normals, as usual here: http://download.blender.org/ftp/mont29/ This should (hopefully) be the final 'initial' version going to master (for 2.74 with a bit of luck, otherwise for 2.75). It uses DataTransfer code to copy normals from one object to another,…
Hello all - Does anyone know how to edit the shades of white (!) of the text from the NLA editor ? The very subtle variation in text color is the only way to distinguish the currently selected object, hence I'd like to make it stand out way more.
I havent used Blender in quite some while but is there a way to enable semi-transparency just in edit mode? When I apply a halftransparent material I can no longer check shading in object mode without reapplying a diffuse material and that is slow ofc.
yes - thats how its set up at the moment, but shoudlnt be too hard to chache the settings and revert back after deselection. think ill add that feature, and also get back the ability to show/hide on all objects, and adding the options to control it somewhere.
Any list to view polygons per edge/vertex count in Blender? Meaning, a list where all 3-sided polygons, all 4-sided polygons, and all 5+-sided polygons of a certain object are listed separately and (best) can be selected from?
Is there a way to select multiple objects at once in the outliner? Say I have lamp1 lamp2 ... ... lamp99 Is there a I way I can do something similar to Windows or Maya: left click lamp1, shift left click lamp50 for example to select the lamp1-lamp50?