Hi guys... So, I'm currently trying to improve my hard surface sub-d modelling in Maya. I'm working on a motorcycle and I'm really stuck with the tyre treads. It is a fairly simple pattern, but I just can't cut it into the tyre without destroying the curve! Here's the ref: Uploaded with ImageShack.us I originally had this…
New to modeling. Currently im focusing on bringing my polycount down as low as possible but I dont understand on when its okay to use triangles and when I should only be using quads. As an example, I am modeling a cactus and will be using a normal map for all of the detail (which I will be sculpting in ZBrush). Right now I…
I am practicing some hard surface stuff in Maya. But i have some topology and pinching problems. Here are the screenshots. Can you help me to understand what i am doing wrong? I am also adding the .obj file. Thanks in advance. https://www.dropbox.com/s/x98ol2zrlxvtfay/01.jpg https://www.dropbox.com/s/zxssok8qsqy2ao5/02.jpg…
Hello All, I've been combing through the forum to try to figure out my problem but I can't seem to figure it out; I'm modeling in Maya. It seems like I'm not planning something right when it comes to getting the shape, but I'm not sure how to approach it. It's a similar problem to some previous ones but just can't wrap my…
Hello everyone! Thanks a lot, I found very useful info in this forum and I'm very glad to join you in this discussion. I hope I'm not much OT here. I'm having some trouble with bevel command in maya. The 1 st image: base mesh and the edges to bevel. 2nd:settings used. 3rd: a strange highlighted polygon (only one) as a…
I am trying to match shape II in the picture below. Shape I is my attempt. My method is to use a rectangle and make the lower face smaller. Then I put an edge loop between the top and bottom face, push it out aways, and bevel it. However, the bevel only goes between the top face and the mid point. I need an even…
In Bitmap's tutorial for making a circular hole in an object he mentioned that he used a script to make the edges circular, or that you could use a spherify modifier in Max. In Maya you would either select the edges and convert to vertices, or select the vertices themselves, and use a "sculpt deformer" under the…
How to model the wire mesh part of this fan? In Maya, I made a plane with criss-crossed pattern and an object with the required shape and then projected the plane over it using either shrinkwrap deformer or sculpt deformer. I also tried Edit mesh >project curve on mesh. Then I use the result to convert edges to curves and…
Hi guys, So I just can not wrap my head around this and was looking all over the internet but found few things. So modeling on curved surfaces, if a want to have a cubic shape extruded in and I apply the bevel I always get this familiar shape. I know that if you go really high on the poly count the pinching is not that bad…
.murder: this is ONE way you can do it. what i did was created the circular peice you see in your photo. then i cut it in half and mirrored it as an instance. then i simply selected the edges i wanted to extrude and extruded them. then i used a relax on all the verts. then finally i messed around w/an ffd or lattice for…