Hello. At the moment im working on one project, that based on Unity WebGL, so that meens that all 3d graphics need to be well optimized. And part of my job is to model that lantern (in image). I want to understand how to model these arabic patterns and what i need to use for that? Im thinking that i need to make everythign…
Hey there, I am trying to model these chains for a fire hydrant I am working on: This is what I have come up with. You can see it is lopsided and warped. I made the basic shape with the Line tool in 3DS in a planar fashion and then used the Twist and 3FFD modifiers to manually twist the shape but it didn't turn out great.…
Looks rad, I'll keep my eyes out for it. Though one thing I've never understood when some of these plugins/scripts get released is why people seem to believe that now that something can keep booleans less of a bitch to clean up, they can just throw essential 3d skills out the window. This will speed up people's workflow…
@Wintersun: I don't understand your described workflow, but I would answer your question with "I go for the highest amount of flexibility and editability that I can get in a reasonable way". Meaning if it becomes too much of a pain I'd settle for a less flexible solution, but when I can, I always go for something that is…
I'm in the process of beginning to model an F-14 Tomcat and looking at the shape, the area in the pictures seems to be the biggest hurdle I see. I have also attached an image of a test I did. I am getting back into 3D modeling after a long hiatus and would love any ideas how to to model this area and avoid pinching and…
Man this was way trickier than I imagined. 3ds max: I started with a highcount cylinder, removed the top faces and half of the cylinder (using symmetry later on) and moved the verts down, as the others mentioned, bridged those faces and caped the border at the top. Then I connected the verts with the cut tool to get the…
Thanks, about Floating Geometry in 3ds MAX, I just saw lesson by DT "Modeling_details_using_floating_geometry" and there is fine example to model "convex" geometry. It is ok. But how to model the "concave" geometry on a model as in video in Blender by SanderDL ? Nam.Nguyen Unfortunately, Nmaps are not suitable for me :(…
I'm creating a small table-top jukebox for a diner interior scene. Using 3ds Max for creation, but I will bring it into UE4. Hopefully this is the right place for this post. My problem is with trying to get these small horizontal ridges along the edge of the coin slot: I used proboolean, but had strange results (see final…
This, this is what Perna preaches everytime. Why? Because when you learn using less control points, project after project. You'll get an eye of how much you need for the next project without trial and error! This saved me with a big project a couple of months ago and til' this day, i take pictures of hard surface things…
so 3ds max has a modifier that just adds thickness to flat, planar geometry. i did some googling n apparently you can do something similar in maya like this: Polygon > tool options > keep faces together (should be checked on) then select your object goto Edit Polygons > Extrude Face. and then pull out the extrude using the…