I would personally model 2 sets of patterns with bevels instead of subd > trim with either a shape with the outline (ie proboolean)> fix ngons> add smooth modifier set to around between 30-45> bake Normal map. The pattern to the right side. I would model the stripes with proper smoothing first> then use ffd box to match…
Hi I'm replicating a tarp (red in picture) that's wrapped around a model. I'm a newbie so I don't have a clue how to approach this (it's a plane I believe). I was thinking I could start with 2 curves, 1 profile for the bottom, and 1 for the top, and "loft" them together. Didn't work out though when I tried :( EDIT: whoops,…
You need more geo, basically enough so that you can use the edge loops of the cylinder as your support loops with minimal pinching. It's the same idea than in the pic below: "The key here is to make sure that you have the geometry of the curve in the correct place to cut the detail into it. To avoid getting hard edges on…
Hey guys! I'm modeling my 3rd car and I've been stuck. I'm trying to harden the door-frame corner but I keep getting weird pinching and an ugly bump with turbosmooth when I add supporting loops. The only way I could get this to work was if I subdivide the mesh at 2 iterations, collapse, extract the door and chamfer the…
So I just found my personal perfect way of doing this: 1. in edit poly select the section that you want to have diagonal 2. add FFD 2x2x2 modifier 3. Move the upper 4 control points 4. Add another edit poly modifier on top select the upper vertices and move by the same amount 5. Add a symmetry modifier and done Is there a…
Easy way to get a perfect fit (Maya): 1 - Select the edge loop of your "port". 2 - Go to Modify > Convert > Polygon Edges to Curve 3 - Create your tube CV and snap to the middle of your "port" curve. 4 - Select the "port" curve THEN the tube CV. 5 - Go to Surfaces > Extrude. 6 - Dance. (Very Important) EXTRA: If you are…
Firstly don't try the whole thing. Break it up into fifths (72 degrees). The outside of the rim you could just start with a torus, make it kinda flat, then get the bevels happening. The center should also be easy; start with a 15-sided cylinder with 2 edge caps, then delete 4/5th of the faces around the center (only 3…
Hey guys! Great thread here, thought I'd ask a bit of a question in this forum that I just asked over at cgsociety, sorry for being lazy but I'm just going to post the link to the thread that I started over there. I'm trying to recreate the exhaust manifold on the J-2 Rocket Engine. Let me know if you can think of a good…
Been so long since ive been in the gun game, don't remember that much buttttt I managed to do this once before and have been spending the last 2 hours trying to figure it out.. I need the edge loops on the slide hook things but they deform the part above it respawn, how do you get that shading in blender? edit: lol i…
Hi Ghostscape! I sent the images like this to illustrate the 2 ways I tried to solve the problem and it's steps... I never thought they could be confusing but that was my error... when you're doing something you end up expecting that everyone else sees what you see... sorry! Thanks for your tips, they REALLy shed light…