1 .Baking models by only hitting matching Material Id's/naming conventions is my wish for xnormal in the same way 3DS Max does it. This would eliminate the need for cages all together. For example xnooraml "isolates" each model part and if it mat id and name matches the high poly that is in the same place it bakes that…
To MoP: Impressive artwork, MoP! I love your screenshots! I think your spec/glow highlight looks different because I use a default specular power exponent of 32 and 3dsmax 16. You can control it using a specular power map in the 3D viewer ( white pure = 255 exponent = supershiny; black=0 exponent=no shiny ). Notice there…
Hmmmm... strange.... Please, try this: 1. Uninstall xNormal. 2. Delete all the files from Documents\xNormal ( specially the XML and .dat ). 3. Remove the HKCU\Software\Santiago Orgaz\xNormal entry from the registry and see if that helps. 4. Re-install xNormal. Ok, I'll take a look :poly136: A cage is a way to control the…
[ QUOTE ] hey jogshy , this might sound a tad weird, but could you provide a link for an old version of xnormal ? [/ QUOTE ] I have only the 3.10.4 and 3.10.5. Gonna upload the 3.10.5 to a public sharing host and tell you the link. [ QUOTE ] xnormal object space are diferent from 3ds max , maybe they are worldspace dunno…
Jogshy! I have a few new suggestions. (Do I need to say that XN is getting better and better, still? :) ) I would love to have a very simple extra baking option : wireframe! This doesn't require to fetch any info from the highpoly ; just a simple wireframe render of the lowpoly. Maybe you could have color settings and…
Probably not the first person that is asking this question. But I've got some problems regarding baking normal map in xNormal. I'm working in Cinema 4D and want to render with OTOY Octane (for C4D). I've modelled an object, UV-mapped it (http://puu.sh/lCVM8/923243850d.png), made an high poly object from it [copy and paste…
Man, fantastic app. I love how smooth the normal maps are in 3d view. Few sugestions: -More then one light in scene. -Screenshots should have alpha for easy model cut out. Sure I can always put psychadelic pink in the background for that but would be nice. Or maybe background image slot. -adjustable wireframe colour.…
[ QUOTE ] Just a suggestion (don't know if others would disagree), but for the 3d viewer, how about doing away with using the alpha channel for transparency/spec-lvl/gloss/etc. and giving them their own slots? [/ QUOTE ] Unfortunally I am completely out of PS3.0 texture sampler and input registers ( 10 of 10 being used…
Hi PC just figuring I should ask here first since I couldnt find anything about this Xnormal problem. I get an error message when using the Optix/Cuda renderer and I have no clue what to do. I can always just use the Default bucket renderer but I would really like the extra speed. I'm using v3.17.13.38574 [x64] release. My…
Define "better". I think it has a lot to do with what you're doing with your mesh in the end result. Max's bakes are pretty poor, because it renders normals to display correctly in the scanline renderer, instead of realtime, so you get some pretty bad smoothing errors on a lot of objects. If you're viewing in max, XN isnt…