Cool face Shimmer, has a lot of character already, which is always a great thing to see in a lowpoly mesh! TGZ: Looks fairly good, but I'd lose that purple light (where's it coming from!?), and also the stone texture is really obviously tiling on the wood-separated panels at the bottom there. Just offset it a bit on each…
I chose to drop the cartoon eyes, the face looked like it could use a set of proper eyes. Everything from the concept is implemented, now I'll see what else I should add. The total comes to ~10k triangles. I'm thinking of adding something to the left forearm to break up the symmetry, plus maybe some pouches to the belt.
Tinman: That's looking awesometown. Only thing that sticks out to me is that the transition from nostrils to face seems too soft; maybe push the "intersection line" on the sides a bit towards the center so the nostrils overlap the surrounding area a bit? It would be cool to have some dried-up cracklies in the paint. Can't…
Per and JKMakowka are right on the money... the head model is nice, and the torso model is nice... but they don't fit together at all. The head is young-looking and not slim, the body seems at least a good 5-10 years older (in terms of development) than the face, and that stomach/ribcage area... well, that just doesn't…
Made some progress on the sexy, deadly and nerdy Shirow chick that I am working on... I could use some tips to spice up the hair a bit. There's something not right about it yet but I can't put my finger on it. Same for the shading of the face. Here the model of the whole body...…
@ Peris Looks very good. Im not sure, but isnt it also beneficial to make as possible same sized polys to get a better mesh for subdividing?? So deleting loops in the eye and ear area would then be beneficial. Another loop between mouth and nose wouldnt be wrong although. @ achmedthesnake Nice, i think the face texture…
Thanks folks! Etienne...I will put her in UT2k4. I changed the body that I made for her initially so that it now fits the tandard female skeleton perfectly. flaagan...she sure does have big glases for that hot nerdy look I had just hidden those for the screenshot in order to pimp her face geometry
Heres an update on my low poly nightmare, 1396 triangles, plus an 397 tris for the mutated half of his torso, pictured in the wireframe shots. probably gonna use this model as a base for the other versions of nightmare that i might have the urge to make. That jack sparrow is looking awesome johny, especially thands and…
heh thanks hawken, i am having tons of fun with this .. it's getting to a point where i have to be more serious on how i develop the shapes, but overall i like to freedom of loosely roughing out planes and getting instant feedback ... looks like it might be my first journey into the normal mapping business just got a…
EQ: thanks for the tip, i'll look into that Mop: well what i am trying to accomplish is a boy with somewhat mature/rugged look but still resemble the boyish proportions and looks at the same time, kind of a mix of a realistic boy/stylized character... i agree that he does look more mannish than boyish i will try to resolve…