i am currently working on a head (just to take a small break on my other streetguy project textures) an i was trying to get a good polygonflow and this one seemed very good so that's why, but your right and i think images are already helping enough. ow and i also just discoverd that the hand looks twisted in a weird way...…
Hey Rooster, thanks Yep, he was originally geared for a post apoc type setting. Or at the very least, a depressing future. A guy who saved the things he could and just wanders around aimlessly. As for the bands, I just use poly by poly modeling (edge extrusion) and manually wrap it around him. Some things, like the bongo…
Nice work guys, I feel like a complete noob, I have only been doing this for like 2 months, in fact the model i posted was only my second model. I made it in milkshape 3d and blender. I have been texturing for about 8 years and finally decided to try my hand at model creation, still have A LOT to learn and with no one to…
hi man, that last one I took a shortcut- I mudboxed bits of him and baked out some lighting as a base, but still I painted a lot of bits by hand. I'm really liking it, infact it makes my ambition to do a short animation come back to life.. one thing I liked was making the entire texture look like one material in photoshop,…
No issue Dizzy, actually it was not even stylized hair but just a placeholder. I'll use some more elaborate hair in the end. I wont sculpt the hair at all actually - I don't really like the plaster look that zbrushed/mudboxed hairstrands have. Nice pages everyone! Cool again Sama, yet there are still some wonky things on…
Thanks a bunch Pavel! Though, What do those two words translate to? I figured (Or at least I was under the Impression) that The Words I put on the posters (Going from left to right) were "WORK STRONG", "INDUSTRY", and "GLORY HONOR". Though I did use Babel fish for the translations, so it may have fucked them up. Oh, and…
hey everyone - first time posting on the polycount boards, but have been watching the fracas over the shoulder of my coworker for a few months now. Thought it would be fun to post a (very) wip pic of a setting I'm working on in the evenings: it's just starting to get off the ground, so it'd be great to hear any…
Bit more work on him... I guess he's some sort of alien/mutant prospector or miner. In his right hand he has a scanner for detecting whatever it is he mines, on his left wrist and arm is some sort of laser for boring holes and cutting away segments, and on his back is a sonic drill for reaching large, valuable deposits.…
Chai, the bleeding between the different colors of paints makes very little sense. Looks as if whoever painted it shook it around a bit before it dried, that wouldn't come from wear. As for the damage, it's still way too deep. I dunno if it's in your diffuse or normal, but it's way too soft. Paint is a paper thin sheet,…
something's gone wrong there.. did you draw that map by hand then convert? Someone please correct me if I'm wrong, but isnt a major problem with converting a bump map that the converter doesnt know which way up the uvs are- so if the map is entirely converted that way and all your uvs aren't orniented 'upwards' you're…