X-post: http://www.polycount.com/forum/showthread.php?p=2335269#post2335269 Finished this up, thanks to everyone who helped out along the way! You can view it in marmoset on Artstation: https://www.artstation.com/artwork/zoonoid-s-cute-girl
BodyPaint3D texture WIP of my mech rider girl - Elekchika. Unlit shader. Cant wait to do her shaders in UE4 next :D :D :D ! A character for handpaint-style cinematic THANSAM. Art station link with Marmoset Viewer:
I just made all the models, textures, and the Toolbag 2 scene file from my GDC 2015 Marmoset Co booth demo available for download. It's absolutely free for both personal and commercial use (as long as you credit me :) ).
Window I made for a project I'm working on. If you have any feedback feel free to comment. If your interested in seeing more pictures and the Marmoset Viewer i have them on my artstation. Thanks for looking :) https://www.artstation.com/artwork/gwalE
I finished this character week ago and today i managed to push it to Marmoset Viewer. Done with Maya, Marvelous Designer, Zbrush, Quixel Suite 1.8, Photoshop and Mudbox. Here you can find MV version: https://www.artstation.com/artwork/8vPzx
This started out as a bit of practice modelling something completely in Zbrush - learnt a lot and also used it as an opportunity to play around with Ddo. Decided to develop it into a little diorama type thing. A couple of the textures I made for it. Zbrush & Photoshop: All rendered in Marmoset!
The cliff in Marmoset toolbag. I'm new to the toolbag, so I'm still working on a nice scene to show the materials in. Hopefully they will integrate Substance Designer 5 substances soon :D. The cliff will be a free substance downloadable from my blog. 100% procedural.
Bit more modelling for my HL2 scene over the weekend. Took longer than expected but this was fun :) Modelled in 3ds max, textured entirely in Substance Designer. Marmoset viewer scene on Artstation: https://www.artstation.com/artwork/city-17-apartment-old-bicycle
Repost from my thread over here I recently have been working on some handpainted work inspired by World of Warcraft. I would love to hear any feedback you might have for it. :) Also on Art Station Marmoset View Link
Sharkticon rendered in Marmoset 2.0 using Unreal 4 PBR "Metalness" method. Maya, Substance Painter, Photoshop. Working on a small scene, and will start a WIP Thread along. If anyone is interested, I can provide my Substance workflow (it's actually super easy).