Just posted an remake of one of my first dota 2 workshop items I made two years ago. This is how it become... and this is the old old version when wraith king was skeleton king... you can check it out here and hopefully give it a vote. http://steamcommunity.com/sharedfiles/filedetails/?id=286425506
Created a skin pores brush that will let me sculpt the pores with a sense of direction. Pretty simple brush, but I'm happy with it and I want to share it for anyone to use :) The only setup needed is to go to the Alpha menu and set H Tiles -> 2 Skin Pores Directional Brush And here is a WIP of my Succubus' face.
Hristov Rusanov: that scene looks absolutely amazing! Those textures are awesome as well. Fozwroth: well, even though there's ton left to do, that environment already looks sweet. Really love the foliage! Working on this scene in Marmoset 2. The sword is a Blizzard concept, which can be found in my thread. Would love some…
A few example swords from a mod pack (for Rome 2) I am working on. These are using massive 2k textures, the final pieces will use 512 maps :) Any crits and comments most welcome and sought after! With wires here: http://4.bp.blogspot.com/-H9-shCtyyk8/U0HydaNPPyI/AAAAAAAAAYM/OvQNxJflh4c/s1600/swords_wires_001.gif
Here are my first few screen caps of a StarCraft 2 Siege Tank model i will be working on. It is a WIP and all and any feedback would be greatly appreciated. thanks in Advance! These are my main concept photos. And these are some ScreenCaps of my WIP Tred Close-up Top View Side View ...Updates to come very soon!!
Nice one. I'd get rid of the sharpening and tone down the dof and get rid of the background if i were you though, it's hurting the piece. Also maybe the sand/dust on the back of the engines is too much taking away from the really nice contrast in the original design? Just my 2 cents :) Cool stuff nonetheless!
et another sci-fi gun,but this time with a bit more modern shape :) Modeling in Maya,and rendering in Marmoset Toolbag 2.For the texturing i've used a quick tilleable metal texture+detail normal map+ auto unwrapping.Some things went wrong but other than that pretty happy with my first highpoly quick texture :D
Here is a simple breakdown of how the scene is built. I used one terrain piece that was copied a few times and some good photo sourced images for the sky :) Took around 6 hours to put together (was reusing trees from previous project)…
I've been working on a base_male model for a friend who is learning animation. The topology sucks hard I'm aware, also the textures are done in 2 hours so they could be a lot better. Anyways, hope you like it. I have more shots of it in my artstation, also the renders of the sculpt.…
Cool stuff guys I built this litte procedural city generator: Just click on the map and see a city get built. It's built in Construct 2, all in 1 day. As always playable in browser: http://oskarstalberg.com/game/CityGenerator/ Try it out! ps. It's not very optimised, which you will notice if you create too much city.