Learning Hard Surface sculpting ( well attempting ;) ) with Eat3Ds Tutorial DVD with Mike Jensen (great stuff btw). Still figuring out most of the brushes and carving out some rough concepts to get the hang of things. so far, SPACE MAUREEN Torso's! 3 day progress. Monday - ow god kill it with fire! Tuesday - so where does…
@divinitize Looks cool. One thing I would like to say is that the shells don't look like they're being held in place very well. Maybe tighten up the belt around them a little bit, close up some of the gaps between it and the shells. At the moment it kind of looks like they'd just fall out of the belt. @TheRealFroman That's…
[ame="http://www.youtube.com/watch?v=aJ4A3uXtfQQ"]jump wip - YouTube[/ame] I'm thinking she might be landing a bit too soft?.. maybe speed it up by 2-3 frames.. gonna do an animation based on this jump where she kicks at the peak.. wanna nail this as much as possible before doing that as I'm gonna go ahead and just do a…
Maybe i'll finally finish something for real :O. I've never gotten this far with any of my models before. This is 890 Tris and was thought of for a TPS game! So i decided to go easier. 1. HP 2. LP 3. UV 4. xNormal (bake TP and AO) 5. Handplane 6. Texture phase. Learned alot doing this (Well it's not finished, im not able…
Some really inspiring work going on here guys :) MightyPea: haha gruesome! loving it Made some more progress on Dwarfy: Also started his mighty steed, used photos of Shetland Ponies as reference. Made Dwarfy more meaner looking. Added some other odds n sods and played with gradient shading for the lower half of his body,…
Here is a work in progress antique Diver's Knife I'm making. Any tips on getting the material definition to be better? Struggling a bit here. This is one of my first proper models in that I'm spending loads of time with the spec and gloss maps, in addition to the diffuse and normals. Learning SO MUCH. Still have to do a…
You guys are killing it atm, great work all round people :D @Hatred, looks awesome man :) - Managed to do some work over the weekend, mainly been focusing on updating my website recently, but did some more work on a GoPro camera I modeled recently and also started building an R34 Skyline GTR Lowpoly, textured bake in…
Working on my TOMB RAIDER art dump, here is the 4 main levels I worked on with the HUB team. The core hub team is around 7 different people; artists and designers. Total of 3 artists. Soon ill post all the stuff on a polycount thread for you all to enjoy. It was awesome working on this game the people at Crystal are…
Awesome work everyone as always very inspiring, maybe my work will encourage others to try to do more original pieces (speaking to the lurkers more than anything). Xmas work after my injury and all, think of this like my wow mount it can do land sea and air. ;) Also my very first full character painted texture in zbrush :)…
finally nailed samhd exporting [ame="http://www.youtube.com/watch?v=vqMguD9zxg8"]serious leilei - YouTube[/ame] SeriousEditor 3 is a bitch. Couldn't export a skeleton because of some "edit data is not found, editing is not possible" bullshit so I had to remake it totally and carefully from viewing wireframes of the…