hello, im working on haircards, i want to export diffuse color map render from maya arnold and everytime i get this black image backgdound. I want it as png transparent. How to solve this?
There is a new reel online, from my time with Star stable. https://vimeo.com/1033449864 Should you have any animation or rigging needs, drop me a line!
Hello everyone I just wanted to share my latest artwork! My re-disgn of pyramid head. It was a really fun project. Made him originally for 3D Printing. More renders on my artsation here. Thanks for looking!
Heya! I've been working as a games artist (mainly 3D art) for a little over 5 years, but want to move into the character art field of expertise. Wanted to get some honest feedback from folks already working as such on what I could do to add interest to my portfolio. The last two pieces were part of an effort to move my…
This was my first time bringing a sculpt into Maya as I wanted to learn Xgen, which was quite a struggle given I didn't even know how to use Maya. I could have finished this weeks ago if I just used fibermesh, I definitely don't want to do any more projects this large for awhile, staying in zbrush is so much easier/faster.…
I started applying to jobs the past 2 weeks , around 30 studio I know it's not a lot, but having to research and cater custom Motivation/cover letters takes a lot time, just for in most cases to not get a reply back. I got 5 confirmed rejections back which is better then nothing and confirms at least that my application is…
Also I found that disabling "Resample Curves" in the Animation Tab of imported fbx file, helps a lot: edit: however Unity suggests to keep it activated, as it converts euler rotation from imported mesh to quaternion, which seems Unity standard