Thanks jimmypopall! I'm glad you're enjoying my thread bbob, and thank you lots for your advice on style vs. technicality; I will keep it in mind :) As for progresss, I know it's been awhile since I've updated due to drama with curriculum at school . . . sometimes makes me want to drop out -__- But anyway! Here is a tree.…
I had some technical stoppers with the rigging, so I am going to have to redo it. Some things I learnt though: * Model the limbs straight and fully extended for rigging purposes (IK). * UE4 uses z-up. * The body rig is more complex then the face/head, so make sure the joint hierarchy for the body is complete before working…
It's pretty simple, actually. If you're using zBrush, just mask off the strips you want to turn into leather straps, inverse the mask selection and then use the inflate option under deformation to raise them. From there you can experiment with masking inside of the straps and using inflate/inflate balloon with different…
Dippn - Thanks for the comment. Luckily I have been good and can put down MW2 for extended periods of time to get stuff done. Soft Hands - All the style goes to Keith Thompson since he created the concept. roosterMAP - I'm going for an ivory look in the handle, playing with textures right now to see what I can do to add…
let me put it from a different perspective: recently it was me who got a little bit of upset because of the very same nature you just mentioned. The thing that annoyed me actually was that there was no mention in the thread or post that there were commercial intentions and or the script is encrypted- even though it was…
Marcus Aseth: Nice! Thats looking really slick mate, and more than enough to block out all of him now :) chrisjngs: Solid block out for the hair though don't forget the his right side extra long parts that flow down, nice extra touch to his look. Thats really cool Asura, love that style :D After a week a bit of a cold that…
Hey all, Thanks for your replies! I agree that the scene would benefit from an extra wall or border. However, I've already spent longer than I'd like to on this project and adding a border and/or extra models would extend it even longer due to my bad planning at the start. :( I've decided instead to polish off what I have,…
1. The safety selector should be ambidextrous -- one of the great things about the 5.7. Looks identical on both sides. 2. The magazine catch extends flush with the polymer mold on the right side. 3. On the right side, there shouldn't be the cut where on the other side the field stripping lever is(not sure of official…
Great breakdown Stoy, thanks for the details. I addressed some of it, a few of the smaller things I let go simply because I'm just going for a convincing game mesh, not too worried if some of the smaller details aren't 100% accurate :) But fixed the serial issues, added spot welds, tried extending the neck in the…
The street scene: - there are some smoothing problems on your arch shapes in your windows. - Also, the shot looking down the street is the strongest one, but the pavement only extends halfway down the road and the lack of it further along looks odd. - I personally would ditch the reversal shot looking back up the street or…