Love the fish! Are you planning on adding spec/gloss or keeping it diffuse only? some tighter highlights could help define the wetness of the fish/roe subbed! :)
This looks way better than the Baldur's Gate remake, which made no real effort to improve resolution or graphics, and had trash multiplayer support. Will definately get this.
This is looking real good.. Only one thing that is missing in my point of view, is a bit of gloss on the cobbles, so they catch some highlights, defining them more.
I don't completely like it. The face is an interesting assertion, but the muscles and forms don't feel well defined, like the "line" where the thigh meets pelvis, etc.
Agreed, I think it looks sweet, but I'd avoid certain features that kinda define the kerbal character look (circular eyes for one). Looking forward to this :D
pretty neat so far. Lots of wasted polys though, such as the walls, cieling, and floor. Is there a reason you have all those edges that aren't defining anything?