I love your concepts and your art style in general! Very rough and sketchy but with the totally right amount of detail and out of the box thinking! Great Inspiration!
The concept is a bit simple, which can be good if you're learning or have a limited amount of time (or both...), but I wonder if it will have enough appeal as a portfolio piece.
I'd have to disagree. Having the attachments there holding the bulb makes this prop that much more interesting. breaks up the large amount of space that the bulb takes up.
Im just talking about the massive amount of time it takes to make high poly stuff of any quality,but better editor will help especially in level building .
I'm sure Adam just chooses pieces that are impressive and clearly show the amount of work involved. Match the quality in the banners and you may be lucky to get picked.
I honestly cannot see how with clips like that there aren't serious plans for a movie. If done in that style, it would make a ridiculous amount of money. Awesome video.
Seens ti ne that your polycount is fairly high for the amount of detail in it. Also, the texture is looking rather bland right now as was said. Interesting concept though.
I think people are thinking too much inside the box with this one, Who are to say this game has massive amount of grinding or even any character progression?
update on the folds. actually kicked the plug out on my machine yesterday so lost a good amount of progress, always deflating. but got back on him today.