Hey Polycount, just wrapped this piece up :) It's been a bumpy journey on this project, and although this piece never quite got where I wanted it to, I feel like I can happily say it's finished. I look forward to moving on and starting some new projects. Thank you all again for the feedback and support along the way, it's…
Since Maya 2015 you could transfer blend shapes across different topologies https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/Blend-Shape-deformer-Blending-objects-with-different-topologies-htm.html If for some reason that doesn't work you could always assign a wrap…
Awesome work! Love those banners. Quick question about this sculpt https://pbs.twimg.com/media/Bps4LZMCUAErykL.jpg Could you explain your process for the zigzag part? Are you using a wrapping mode to tile the detail across the top and bottom? Did you start with a standard mesh in zbrush? I ask because tiling across a plane…
Yeah, you can use different brush sizes whenever you like. Though I found it helped me to limit myself to broader strokes when blocking in the form. It forced me to pay attention to the large forms, and not get wrapped up in the smaller shapes, until I was ready to go there. Dunno if that makes sense. ;) You will…
Textures look pretty good! The floors in the movie stills look a little more reflective. I would also say on top of studying the lighting, maybe break down the color palette for the scene as well. It looks a little less saturated and has more "earthy" hues to it, if that makes sense. Once you're wrapping up the project I…
SO for my next thing im going to take this concept by the amazing Danny Gardner and turn it into full 3d game art piece. Concept: and heres my current prog. Kinda been doing this for a while since i cant seem to wrap my head around how the ship is put together, due to the lack of ref material. Redid the blockout a few…
Hey, that's smart! mind sharing how you did it? I was actually thinking about something similar this morning, fun how that works. (I could never wrap my head around "uvless" parametric materials that don't stretch.) 2) rClick a material in the Hypergraph and Graph Network 3) I'm not sure how your setup woks, but I'm kind…
Wouldn't it be nice to have a Win, after 10 years? Take something small, and add to it each time a new competition wraps up. If that newly added piece is receiving negative attention . Remove it. Try another idea.-If that idea works, great! Keep it for the next comp. Build upon successful ideas. Before you know it, that…
I feel like it's way too in-your-face Halloween-themed. Halloween themes and imagery can be cool but wrapping everything in jack-o-lanterns isn't all that visually interesting. I think if you took away the pumpkins and added something more interesting like gnarly stylized armor it could look much cooler because I do like…
"Can cosmetics have skeletal meshes or are only static meshes currently allowed. If so how would one implement the skeletal mesh properly into the game for testing?" You would skin this by "skin wrapping" your item to our characters mesh/skeleton, converting it to a skin and then importing the item as a skeletal mesh.…