Hey everyone Been making lots of progress on my game despite freelance work! Here is a look of some of the WIP/updated graphics on the "Arena" level. Thought I'd throw it out there in the middle of things. Video update coming soonish!
Small update, still messing around with the lighting as always. Also updated the arch-shape and added some torn wallpaper (Still need more texture definition on the wall). Thanks for the feedback so far, keeps pushing me forward :)
I have updated the first post. Two changes: 1. Added a new section Make Your Artwork Easy to View about how to format your images. 2. Updated the links in the Job Postings in the Polycount Forum section.
Hmm yeah that is weird. It looks like you're using the initial 3.00 release, can you update to 3.02 and see if that fixes it? If you haven't gotten an update prompt, you can download the latest from: https://www.marmoset.co/toolbag/
Thanks guys! No update as of right now though, since I haven't been able to login to the engine. I updated my CryDev thread and got some other feedback regarding the lighting, so I'll definitely be tweaking that soon.
Update, I've decided I was going to do the firebreathing blade(Name is still WIP, lol) for the Chaos Knight, as it allows a little more polygons and fits very well with what I want to do. Here's a WIP update of the concept!
Update: Got some free time recently and returned to this guy, So thought I'd update the WIP thread too... even though it looks like my shader work gifs have died :( Forgive this slow loading gif:
Update based on feedback received so far. I did a pass on the textures to liven them up and added specular maps. [ame=" https://www.youtube.com/watch?v=vxLmW5EelhQ"]Unity Engine Caves Update 2 - YouTube[/ame]
Thanks man I'll give it another look in the next update I also uploadedthe wrong file t only had the txt file. But if you have everything working now as a zplugin you can ignore the new update.
Another update! I changed the textures alot...Added a gradient map, did some color correction, and updated the spec to give the armor a bordered look. I think she's getting pretty close to finished. C&C is appreciated