Im not sure how to view the different textureso n things. A lot of things seem to share the same materials but then the materials looks like stone on both but one has moss? im so lost!
This is progressing very nicely. I like the scene you're making. Stone walls seem to have quite bright edges and just as a preference everything a tad too monochromatic. Looking forward to see more!
i think you could use more of an antic when the thief lands on the stone wall. she goes to quickly from landing to jumping, build a little in there and squash before she does the backflip
Update! Changed the silhouette of the wall/stone a little bit as it was too flag. Unwrapped everything and baked most normals/AO. Here is a snap from Marmoset (teeth/horns/some other stuff missing):
The roof slates look more like stone tiles you'd find on the ground at the moment (and are cleaned more often) than roof slates. They need to be a bit darker, duller, dirtier, and more obviously overlapping.
hi everyone! i worked a bit more on the anatomy and blocked out all his gear/trophies (very rough!). also experimented with some "Ötzi" (stone age) tattoos :) hope you like it
Pretty cool, dig the use of ruins stone, and vines. I actually feel the slider bar seems too clean comparatively, and the boxes to the left. But I guess that can depend what they are for, how they are used.
I think the pavement edge is popping out a bit. Try putting some grime where the pavement meets the floor. Maybe the white stone texture you have on the pillars is too large or blurry?
The advice that has been given to me is that I need to fill the gap on the right hand side, lower the density or greyness of the fog and add some rim lights in by the grave stones, the tree and the character model.
As for me last ones look more like stones for some kind of layered plato formations. Previous ones look best as for me - especially if you make them more like a wall.. Or something