In a game, Quake 4/Doom 3 style really. I'm more interested in applying the methods to metals and gettign a nice effect between the two. ATM I'm using: Diffuse: http://www.quake2evolved.com/odium/wall1_d.jpg Local: http://www.quake2evolved.com/odium/wall1_local.jpg Spec: http://www.quake2evolved.com/odium/wall1_s.jpg
ive got a couple of old cases(with random parts still in them) here i bought at the local university bi-monthly surplus sale for $1 each. i was going to use them as canvases to paint on but it's been 3 or 4 months now and they are just lying in pieces in my floor.... :\
I heard a rumour this morning that local Isle of Man blues band Back Door Slam are at No2 in the US Billboard blues charts, outselling the likes of BB King. I can't confirm it since only the regular billboard chart is accessible without subscription. Any of you guys members? Any chance of a screenshot?
Hello all! My name is Lindsey and i currently work as a User interface artist at a local studio, i also do 2d asset creation such as vector characters, and prop design. I have a bit of a mix of things in my sketchbook from the above UI work, to illustration & marketing. My focus is currently on mobile gaming.
- Is it possible to change the transparency of the gizmo (the cage of a deformer such as FFD, bend, twist)? I know how to change the colour. - Is there a way to change the cage colour of meshsmooth globally? There is a colour picker box in the meshsmooth Local Control rollout, but this will change the colour for that…
I'm looking for a way to rotate UV's from the center of 0-1 uv space. Max always does it from the local center of the selection and I don't see any way to change it besides trying to manually place it with the freeform gizmo. Is there some buried function in max that can do it, or a script by chance?
Hey Blastradius, solid work. Especially in regards to modeling and color pallete. Here's my 2 cents if you are interested: -Focal points: I think your outdoor shots have stronger lighting and composition than your interior shots, so I will focus on interior, but some of these things apply to exterior as well. You interior…
I find it more than a bit frustrating to read reviews such as the one at 1up.com - where it appears that the critic misunderstands the gameplay mechanics. Maybe they are fully justified, but couldn't some of the problems outlined - such as stalemates at objective locations - possibly be solved by executing things such as…
I am not really sure how to make the illustration of a batch process, that all the difficulty, if i want to show that it support batching on 85 substool just the video can make the demo of it. Let's try ! - - - Hello everyone, I just put together a batch process tool for Zbrush which lets one perform [description of the…
Another small update before moving on to some serious unwrapping and texturing. I'd originally modeled this some time ago, but it looked too much like a pull-down projector screen, even with some reasonably ornate metalwork. It's a wall-mounted map chart showing the location of Nemo's base in Vulcania that'll be situated…