Well there's a difference between meshes that need to be built for vertex lighting and water tight meshes. The games that require actual water tight meshes are a nightmare. The games that use vertex lighting aren't so difficult to work with unless they never tell you how to deal with vertex lighting. I would never want to…
Drop this attitude man. The moment an artist starts to think too much of himself, that is the moment he stops getting better. Always think that you are one step behind top artists and that you will work hard to catch up with them. There will always be someone better than you. Regarding your portfolio: I see you can use…
Gosh, I wish I could just open up your level and click all the check boxes to activate features... You lighting only image tells us a lot of important things: 1) Your materials (textures) are too dark. As you can see, even in the brightest of lighting areas, your screen shots are almost totally black. This is NOT a…
Hi @ScottColverson well your overall scene looks great, sells the mood and story in a good way for concept art but not as a game environment. However upon closer look I noticed few things that you might want to update to take this at current gen quality standards. *Stairs and floor panels look too thin like wafer, add some…
Agree, also any normal map on the grass does nothing good IMO. Looks awful usually and mips out suddenly. The main issue is how to make it seamless to ground 2d grass material when 3d disappears. A huge part of grass appearance is light scattering / translucency when you see the grass glow toward the sun . it's usually a…
Thanks everyone for your critiques! I truly appreciate them. haikai: I see what you're talking about with her head being too wide in the profile view, and her ears being set too far back. About her proportions, most of the time I don't know whether to follow realistic proportions or do over-exaggerations. I can't decide on…
Looking cool, like the designs. I think the blue lighting is kinda fighting the color of the pieces, you might want to consider neutralizing the light color to better complement the walls.
^Anything claiming to give you more energy or keep you up is unhealthy. If you don't sleep this is for everyone, you can cause brain damage amongst other things... sleep is not for the weak It is for the intelligent. I have been a victim though in the past I haven taken part in breaking night though It is not as cool as…
This is my concept mockup for the scene, in the middle of a desert on an elevation, with a crevice down low at the base of the cliff. Front of the vehicle is looking towards the camera. The turret will be facing towards the right of the image, with the muzzle blast lighting the scene (Im going to light it to look like dawn…
To be quite honest, Justin, it's hard to say. UE4 has so many perks. But if its a really nature-heavy scene, UDK might just be better since it supports custom lighting modes. UE4 is restricted to deffered lighting. However, I've seen some really nice foliage around the Unreal Forums, so I think someone will come up with a…