Progress on this is looking fantastic dude, that highpoly is SIICKKK! Excited to see how the textures progress though it looks like you're already off to a solid start.
nrek: i know ^^ and the blade is not that sharp anymore, its been cutting too many cogs :( here is the wires for the highpoly. WIP textured lowpoly tomorrow ^^
when it comes to environment modeling i prefer not to make highpolys , but this trick and 2d surface normalmaps, so that it still looks nice without hard edges
materials are auto generated in substance painter, all details comes from highpoly, more shots are here, c&c are higly welcomed https://www.artstation.com/artwork/4bwOZL , here some grayscale sculpts
I'd like to know the right way to get rounded edges on my lowpoly asset through the baking of my highpoly in Substance Painter. This is what it looks baked, not good.
This is my current school project. Modeling the highpoly first, then ill be making it into an ingame character. ill post updates here as i progress. most recent update: (see latest post for more information)
Hi guys, i`ve been working on this moto for some time. Decided to model this after bying real one. Highpoly still unfinished, a lot of parts are missing. C&C Welcome:)