After playing Shadowkeep and all the information about the Darkness slowly coming to light (no pun intended), I really wanted to create a Ghost that was the Pyramid itself. I also incorporated the main entrance to the Pyramid as the frame for the Ghost core. It was modelled in Maya, textured in Substance Painter and…
Just wanted to know what you guys think of this new upcoming feature. It s awesome by all means and i wonder how should it be applied to the game industry guys, bake theese hair or what. sorry if i duplicated a thread :) P.S. how should i embed video btw)) http://www.youtube.com/watch?feature=player_embedded&v=uN0vBtHy8bQ
Thanks all :) I really appreciate all the comments on the set, it gives me a lot of things to think about for the next one ! Now I understand how important the thumbnails are since they are the first thing that people see and judge the set from ... I had 12 to do so I couldn't really spend much time on each but now I can…
"Just do it!" - I think everyone knows by now. When pushing myself to try new things, if I am not in the mood to start a whole new project or plan on just getting my feet wet before a head first dive into the deep end, I will take an existing WIP asset or one I previously completed and step back as far as needed along the…
Love the creatures! One tiny crit I have is the UE4 render's might want to use a bit more love in the materials and perhaps the roughness channel. It could just be a matter of preference/style since it looks like you have a nice diffuse texture thing going, though I couldn't help but notice all of the UE4 renders have a…