In the art guide for Dota 2 (which emulates warcraft 3 [RTS]) they make a good point about texturing, specifically that you should have greater saturation at the top of the character and it should get gradually darker as it travels down towards the ground. Right now the textures look good, but when I popped it open in…
Have a look at this tutorial. [ame=" https://www.youtube.com/watch?v=c_GWVez_UHM"]Texturing Workshop with Jamin Shoulet Part 1 - YouTube[/ame] some really good information in there, He also has a Vimeo and youtube account under Metric Meditation. It's a good start though but I agree with everyone this is too clean each…
Three days ago i almost had a heartattack after my OS had shut down because of a boot error. I had real important recent work on there including my workshop entries. Thank god for the internet because I used "Knoppix" a live linux CD OS and retrieved all of those files back. I feel like a million bucks now! I'm guessing my…
Rad dude! Once you get comfortable with pushing verts and you want to get further into character art / sculpting I'd recommend looking into Zacharias Reinhardt (blender heavy artist who hosts a weekly CG challenge) and Shane Olson (runs 3D Character Workshop that offers another great community and his personal feedback on…
Its a 100% white lambert node with ambient and diffuse cranked up to 1 (100 in max) and then just turned on show wireframe -> smooth wires and made the wires color black. I show how to make the shaders I use for Sub-D modeling in maya in the capture I'm doing for the Workshop #4 vid that I'll release after I finish it. Btw…
Even if it's just for practice it's common courtesy to contact any artist whose work you plan on using and especially credit them whenever you post your art. Even though you never said that you came up with the concepts of those models you posted, not crediting the artist whose work you're appropriating is no different to…
Well done Drav, looked great. Nice texturing, but if you haven't already checked out Neal Blevins (might be spelled incorrectly sorry) wonderful - The Gnomon Workshop - Hard Surface Shading and Texturing then treat yourself. Its a masterclass in just what you would have wanted - short sweet and gets you great results fast.…
There's a lot more you can do than just and AO bake, you can also bake a cavity map, and edge highlights. Dota2 also uses different bakes to add texture detail http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf Focus of medium sized details, don't worry about doing mircodetails that wont show…
A lot of things could be said on how to get a job as a game artist, but the short answer to the question of which project to tackle and how to be competitive would be : 1 - pick up a game with a strong mod scene or Steam Workshop support 2 - make art content for that game 3 - repeat until your work matches or even…
Yep, did most of what I set out to do the past year :) (not sure people can see these images these are from FB so...) -Started sculpting with clay and learning. Took a Jordu Workshop. first sculpt of the year was mostly just to get into a groove this one was trashed pretty much. -Learn Substance workflows for work, but…