Your model looks great and has a lot of personality. Personally, I think the waist is fine. Campbell likes to draw women incredibly slim there so you're right on target. I think she needs her guns, but other than that it looks like the modeling is just about finished. It's nice to know my thread can be useful to some…
Like Optinium said, color variation is going to go a long way in making this look interesting. Also avoid using pure black or flat grey. It can sometimes make your texture look muddy. It's important to keep in mind your target style when doing hand painted work. Do you have some reference or a similar style in mind?
Looking cool! Very fun, the silhouette of the arm spin is sweet :) The timing of the first "down" pose at the start could possibly be held just a tad longer to give a more clear reading of what hes doing. In your post #18, the start motion flowed right into the target zone, it feels easier to follow imo. Great work man,…
They have refined their camera movement very carefully. The camera moves smoothly between the parts. There is always a transition, never a sudden switch. They move the camera target to the center of the part, but it uses an ease curve (slow start, fast move, slow end). Your UI seems to have a lot of scrolling. There seems…
3 Questions: A) If you transferred the source mesh onto a flat plane how did you get the envelope to cover the whole mesh? B) Did you add any edge loops for the flat plane? (for the Target mesh) C) Do you think that the Source Mesh is too tall to get an accurate/good result? (from the base to the furthest face)
It depends on what your target platform is, but on current gen hardware(PC/Xbox/PS4) there isn't really a polycount or guideline to follow. You really just use however much is needed to make it look good depending on the distance that it'll be seen from. Look up art dumps, sometimes they show wires, polycounts or other…
I think it depends if your planning on making millions or not man, check how many rpgmaker games are hitting their targets on kickstarter. Theres more than I thought there was :) Sure many are only asking for 5 - 10k etc but for a one man team, on a little budget making a little game / telling a little story. Thats better…
To get the thread back in rail and something about the so called "betas" . As much as I could understand from user posts companies don't even fix the bugs found on their betas and using betas as mere "demos" because fixing bugs costs extra time and money.…
Just make sure to uncheck "Turbosmooth" on your FBX export setting for the HP object cus it got me last time into believing that by checking "Turbosmooth" means "export with Turbosmooth applied" but apparently it means export the modifier together, if your target app (in this case Substance Painter) didn't support…
This macro does not seem to work with never WM versions.. :/ Has anybody found an alternative method for coloring their maps ? I am getting alright results with the GeoShape Macro (see below) but I have not found a suitable way to combine them with the Slatmaps method. [IMG]http://www.polycount.com/forum/<a…