Yeah mate I understand the concept of context-sensitive since I discovered @perna Smart Create script a few years ago, I was not doubting your claim to only use one key just expressing my astonishment that you could devise a logic that would allow you to just use one key in every possible modeling scenario. My own…
The salary survey is pretty damn accurate for a good portion of the industry, based on US rates. Not sure what rates are like in the UK, but from what it sounds like, they are a little bit lower sadly. As there are many many topics like this already across the PC forums, would recommend reading through some other threads…
Got a little discouraged today. My arm started to hurt from using the mouse. Does this happen to anyone else? I wish I could make this tree in like smart tree (can't because of unity 4), or a maya plugin that makes tree creation more fun. Guess im still getting a hang of the basics. Anyway, here's where i'm at so far. I…
using smooth normals works when everything is perfect but at no other time. in practice, if the model looks good in an untextured, shaded view then you're in a good place to start baking. it's not a guarantee that hardening all your shell edges will look the best but it's a good starting point
so im just assuming you originally wanted to render out a video of the camera just rotating around that table you posted with a that fish eyed lens effect? I would use whats was mention before with the really wide fov along with the distorting material in your post process chain. If you actually wanted to "render" out a…
Looking good, I like the new tracks and the addition of the mine cart is helping fill in some of the detail gaps, nice work. The lighting is starting to fall apart and I think that might be because I steered you in the wrong direction by suggesting using FG and MR. The method I suggested for the crystals was a slightly…
The model above looks correct but extremely dated. I had to google N64, was never into it. There are threads here you can use as a starting point. In this forum there is hand painted stuff and low poly art. Have a sticky nose.
@antonyj, that's a good looking high poly mesh. I hear you on getting as much done for this challenge finished ASAP. I figure if I can get this first hatch just right, the second hatch won't be too hard. Right now, I'm about getting like items done as much as possible which probably means Props 3 and 4 will be the last…
Thanks for the comments : ) divi: not all that different from a modular environment perspective really : ) @razorb: is that because you are already so smart, you feel superior when watching my stuff? : ((( Made a proper shader for my mosaics, with some blending etc. Not quite happy with the blending yet, but I have to…
One restriction you should keep in mind (if you use UE3) is how many bones can influence a vert, and overall bone count. You need to keep it to 2, otherwise you'll take a pretty decent perf hit. Vert count isn't a huge issue if you only have 2 characters visible on the screen as skeletal meshes (ala Infinity Blade, those…