Here is my set up. Mental Ray Rendering. I have a skylight in the scene. I have a ambient occlusion map on the model. Within my render to texture settings, what type of map do I do for a ambient occlusion map? Because within the ambient material theres the settings for the AO but then if you choose ambient occulsion within…
Absolutely, it looks almost like a cell shader (which is not intended :D ) I think it relates to the lighting, somehow the metal pieces are not picking up the reflection properly. Already started transfering it to Unreal which I will use for the final renders and hope it is something which will just go away with proper…
Thankfully the Zimmerit is pretty non destructive, and if I shuffle the UVs a bit I should be able to break up that apparent tiling. I'm slowly getting through taking the individual models from "mostly done" to "textureable-y done" and getting the substance painter documents and bakes setup. Here's a few marmoset renders…
TechTitans Creative Technology Hub invites 3D artists to bring Zeus, the king of the Greek gods, to life! Let your creativity and skills shine as you design a stylized low-poly Zeus model that fits the aesthetic of our game, Land of Titans. Why Participate? * The winning model will be featured in Land of Titans! * Compete…
Ok, projecting off of a high poly model isn't too difficult. Once you finish modeling your high poly model you would place it directly over your low poly. Make sure that they're as close as possible in size. If you press the 0 key, it's the shortcut to bring up render to texture menu. With your lowpoly model selected,…
Ah, sorry for putting you on the wrong path by saying it was in the plugin manager :( I am also not completely sure how all those settings for Mental Ray are interconnected and why the passes work out of the box without issues. I must admit except some basic lessons from school I never bothered too much with rendering in…
Gah! So many things about so many programs! Well I'd have to say Shake's way of always having the render preview at 360x243... this wouldn't be bad if it wasn't so easy to forget to set your proxy to full res at render time. Last month I spent 3 full days (unpaid because they were after my contract ended) franticly…
Thanks a lot for pointing out! That gives me a great direction to fine tuning. So far the rendering settings in Iray for the renders below seem to be the best. How do you feel? I have not refined the textures yet because I have not been happy with the way I made renders until this one. Without a good render setting, it is…
Hi Polycounters ^^ There a mini update . I made a paintover ( left ) and faster render (right). I wanted to try to blend """2 style"" ( it's not style but render ^^ ) from handpainted for the main part to PBR for the base. For me the both are cool because on left we style in the same style/render but on right we have a…