Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…
My personal take. Passable Art Director: - Great Understanding of Visual Theory + creating a style and a great communicator, with an understanding of time constraints. Good Art Director: - All Above + Great understanding of technical limitation, and Video game Language (Silhouette progression, UI, visibility, path etc).…
I'm not sure about the lighting, I know Skyrim does it very light but then that is at the cost of realism. I think you have a good inbetween, though you could make the light of your torches a bit warmer. One thing Skyrim is really good at is directing the player, using the environment to tell you where to go. You should…
Now I know why they call it the CRY:'(engine... No I know it is great and I would be having so much fun if I wasn't hung up on this... Here is with the exact settings you specified: I am so close to making a youtube video of the process I have gone over 5 times so someone can point out what I am doing wrong, but here is a…
I can't answer the OP question, I never had a pro profile and been not using Artstation for quite a while, but I've been also wondering if Artstation - not even pro, just a regular account - is worth the hassle nowadays. I was already around when it was created to fill the void left by CGHub. I was very green but already…
Hello! I've wanted to do a Little Nightmares fangame for so long, and this would be a passion project for me and the team as a whole. This game would be set in a fan-made area with an original story and plot containing themes of greed, labour, addiction, ect. Of course it would be a horror/adventure game with a 2.5D style,…
Hey thank you for your response. Well it is true, i should have put more about my process... After finishing my low poly, i baked the ambient occlusion in Xnormal. Then i used 3dcoat to correct some errors on the Ao. With photoshop, i painted the base colors using gradient map for each parts of the character ( body, hair,…
MCG looks great and I'll bet we'll see some very useful tools from it in time from users. But I do see one potential drawback. Since any modifiers created from MCG would be a plugin, won't they break every other release or so like other plugins? If someone created a cool plugin and decided to share or sell it, you would…
In this case, S13N1, what I would do: Create Smart Materials out of your applied materials. Create a new project, apply the Smart Materials to their respective color IDs from the previous project. This is exactly what Smart Materials are great for - reproducing the same look with different inputs. I caution against…
A year ago, I started learning 3D modeling. At first, everything was going great – I was quickly grasping the basics, and I really enjoyed it. It seemed simple and clear. But as I dug deeper into it, things got harder. I noticed that I was doing all my work based on tutorials. Whenever I tried to create something on my…