Just wanna to get some advises how to help other artists in team to be awesome. Nothing particular in mind. I dunno maybe I'm seeking for answers that I suppose to learn through experience. I feel that the way You can help others casually on forums is totally different than working in team and how to be helpful for them.…
personally I feel if your having trouble with self drive to learn particular aspects of art then maybe school is best. Sometimes school is more than learning in a class and can be about networking, doing things on time and working with a team. Being alone in a room doesn't do that all the time. Plus for someone like me who…
so basically i'm making a game, but i use a very old computer and so my dad said if i make a snake game on C i get a Gaming PC (A fast Computer). So i need YOU to make me an exact copy of google snake. but you might say "why should i help somebody if i don't get anything!". you are literally helping me make a game that…
Why is it almost April already? I must have lost track while localizing the plugin... anyway I just released 1.5.8.1, with some cool coloring features :)
just because it'll get you later on. games generally don't use transparent materials for leaves - instead we use alpha-clip / alpha-test. These are significantly less costly to render and sort on the GPU - the downside is that you can't have graduated transparency. it's probably a good idea to get used to using them since…
Saint-Petersburg that really nice city to live on so much art there , you can learn so much by just visiting local museums Anyway you know russian right ? that actually make my task easier as most of my book collection is in russian What is your main focus right now full body or just bust/heads ? Bammes is really good for…
Heh, that's funny. I was there when the deep graphics were written. In the early 2000s GPUs didn't have enough VRAM for baked normal maps, and didn't have enough zoomies to run more than 1 simple shader calculation per pixel. When you did see normal maps, it was only as tiny tileable detail normal maps that would help sell…
Because Walt taught Jesse how to cook (remember when Jesse cooked down in mexico for the cartel?) This makes sense.. Walt's already in a car, he just needs to be uncuffed, hank has the key, and at the end of the episode hank is hiding behind that car (and gomez or w/e his name is). It's obviously a very sticky situation so…
I went from an old and busted, embarassing 17inch CRT to Samsung's 22 inch wide with a 5ms refresh. 1680x1050 I believe. It's like a whole new computer. I shrugged off the monitor for so long just because it didn't seem like a priority. I can't even imagine how I put up with that old hunk of crap. Wide is awesome for…
Colour and diffuse maps are the same thing (at least, when referring to them in game art terms). They should contain just as much detail as the other maps, it's just that they just all contain different information. The diffuse contains the colour information of the surface and usually there's at least a wee bit of implied…