So here is my finished model. Try to texture it to the best of my knowledge and the references I used. I'm including in screenshots of it. Also I"m including in the references I use to help me out to show what kind of style i wanted to go with since it anime and it original dra wing. So any feedback on how I could improve…
One thing to keep in mind regarding the oddity of the island of the grip being in contact with the handle (and therefore causing some faint bleed) is that this could very well be unintentional. For instance the asset may have gone through a round of outsourcing and this detail wasn't caught during review ; or perhaps, they…
@okidoki already posted a link to the wiki above, and I think the specific issue you’re dealing with is explained a bit more in the UV Coordinates section here: http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#UV_Coordinates There’s also some info here specifically about mirroring a model with normal mapping,…
You need to learn the basics of Blender polygonal editing/modeling, then move on to learning its sculpting and remeshing tools, which are what you need for the fixes you mention. Of course there are other software allowing you to process scan data, but since you specifically mention editing details then you indeed need a…
Hi! When mirroring parts using the Mirror modifier in Blender, I typically offset the UVs of the generated geometry in the modifier settings by 1. Turning on "Modified Edges" in the overlays dropdown should give a preview how the UVs look like when the modifier is applied. Mesh I used here is from a recent post by you. I…
"I 3D scanned real popcorn and baked it down onto the pile using a diffuse height map." Could you elaborate on that, please? Might be about terminology, but I don't quite follow. You scanned individual pieces or a bunch of popcorn? And since you seem to be using a displacement map / tesselation, did you take the height map…
Lots of roles aren't listed as just "3d artist" As others have said, don't filter by jobs listed by roles named "3D artist". There are not many results, you can just scroll and spot the 3D relevant one by reading the titles. Or use a platform with a better search algorithm like LinkedIn.
Hey this is really cool! I think it's good that you have a strong plan going forward. I think there are only two things still holding this scene back though - the UV distortion on the rug, and not quite enough time spent on the lighting. If you look at the original concept, there's a lot of bloom on the lighting, and they…
It's the other way round really. i.e. where there is a UV split a hard edge can prevent artefacting (it's not compulsory) Adding hard edge in the middle of a UV shell is completely fine and requires no modification of the UVs