Awesome work here! The lighting is definitely getting there, I agree that there are a few shadowing problems; are the reels in the centre casting shadows? They look like they are slightly floating. Also the projectors look very clean in comparison to the surroundings, which have been dirtied up nicely :)
we can see the difference dude... is it very easy to steal someone's car , repaint it and it is become yours. we are an artist and its very painful if u see our artworks are used and floating randomly without knowing us... https://www.artstation.com/artwork/gQ4Je
Thanks for the effort everyone, of course i know how to copy, save create a Layout. What im trying to say is that modo as some serious issues when it comes to the UI. It feels like a repacking on each version they release since the advent of floating menus.
My current self-study dilemma with ribcages is...I can't tell from photo refs if the last bottom rib (of one side) that's visible on the skin surface is the tenth or ninth. Ribs 11 and 12 are the "floating ribs" which I don't think are visible.
I completely agree with you there, just because you never had an issue with motivation, doesn't mean most people don't struggle with it at times. Of course there's always a dozen of ideas floating around in an artists head, but sometimes there is a disconnect between actually working on these ideas.
yeah!those ones rocks.I still floating in the space in the freelancer. Also I'm still an avid UT99 and UT2004 player.And Tactical-ops,anyone know that?.Sometimes i play Simcity4,fking genious game,no ever sequels could beat its superiority.
[ QUOTE ] Your in game shots are really dark. You might want to upload some brighter ones so that we can give some proper crits. [/ QUOTE ]There is a character in those shots? I see dark floating fleshy bits on a black background...
Hmm i have a idea.Maybe make something similar that projects a laser onto the blade heating it.Or something really crazy like a spiral of particles that is small magnetic dust the circles around the blade and your little device heats the floating steel dust.
I'm glad to hear that you are always open for crits, maybe the design was made that way, but the normal mapping and texture works looks flat, like a model made for Quake 3 that only has 1 diffuse map, I feel that the metal colouring made by the heat is a bit overdone, and the specular/gloss are flat or all on the same…
I've seen this formula floating around Specular (f0)= ( ( IOR − 1 ) / ( IOR + 1 ) ) ² that puts acrylic (IOR 1.49) at 0.0387 which is 0.5 which is what everyone works with.. (the 0-1 range in a specular/specular level map being 0.0 - 0.08 normalised)