ok sort of related question. When I planar/camera map any object maya automatically normalizes it to 0,1 space which is annoying as that nearly always distorts the uvs, how do I turn off normalization? Also how can I unselect uv verts? I have a shape that Ive split off but whenever I grab it all the verts its linked to on…
This scene is really coming together! Still got the generic sci-fi corridor look about it, though it is a struggle to shake that with any environment of this sort. Though what would be really good to see would be something that is out of place or off putting so the scene has something more to show than just sci-fi. Warning…
Ollitel, i don´t get the same problem with albedo over riding base albedo. I tried it today and put a bone smart material over the base Albedo that i loasded. At default it overrides but i just entered the bone smart material group and turned off the albedo and kept the other nice effects the material had. Have you opened…
Yesterday I ended up building a quick mock-up in 3d of Proko's Loomy ball, which allowed me to understand more of the construction of the ball with the sliced off sides. So now at least I don't feel like I'm wildly guessing the relationship between the midline of the face and the sliced off side. And then today was nose…
I bought my PC copy at walmart haha and so far the controls work perfectly. I play it with my 360 controller hooked up. Everything on high settings and with VSync turned on. I was nervous cuz the first one made me turn off vsync off cuz of lag on the camera movement. beautiful game, i'm in chapter 8. almost done :) let me…
"Westernized" lives or "savage's" lives? If Kadafi really wanted to ward off cruise missile attacks he'd put up mock mcdonald's and starbucks in front of his palace. The western world would shit a brick if they accidently blew that up... think i may be on to something here. Also this thread has really gone off the deep end…
I'm not a character artist but It doesn't seem like your Silence Boy has the geometry it needs to deform/bend realistic. I don't see any geometry for the knees or elbows. Also, this is more of just a pet peeve of mine, but if you are going to do fan art for something, don't show it off unless it's as good or better than…
Anxiously waiting to get off work to try ZombiU. Also, last night played a bit of Super Mario Bros U (which is a fantastic 2d Mario btw, def a step up from the preious New SMBs) and turned off the tv, walked upstairs and crawled into bed and played a bit more on the gamepad. It even works all the way out to my patio if I…
Well, just sounds like you have Reflection on for your Move Tool? Double click on the Move Tool icon to open the Tool Settings panel, scroll down and make sure Reflection isn't checked. Otherwise the quick way to turn it on/off is to press and hold "w" then left-click-hold and drag upwards quickly (goes through to the…
@Obscura So you think that the spec is too high? I didn't want to turn it off, because I'm using the spec map to show off where it is baked with a hard crust. It shows fine in the preview, in Max, in Marmoset, etc. I'm just stuck on why the low-poly nature is being shown so easily in UDK. I'll try turning down the spec and…