I'm afraid this is just one of those ZB eccentricities.... :) Have a look here http://www.zbrushcentral.com/showthread.php?195599-Scale-Offset-Copy-Paste Scroll down to the 'Position-Size-Zplugin.
No, I'm not for sure! May be my words sound like an AD, but I'm just a great fan of this program =) Ok, I spent some time trying to compile a visual comparison of different approaches to imagery downsizing. Here's a test image from free Ornament collection. Original resolution is 1950x1323. I've chosen four areas of…
You're running into the limits of the voxel GI resolution unfortunately. For GI to work, the scene is voxelized (turned into a bunch of little cubes, you can see what this looks like if you turn on show voxelization), and the resolution is limited to an area that fits to your entire scene. I think at max quality this is…
Did a low poly axe for DOTA2 over the weekend, submitted yesterday to. LOD0 ended up as 294 tri's and the in-game LOD1 was 216 tri's :D Be sure to rate up coz I love you <3 :P http://steamcommunity.com/sharedfiles/filedetails/?id=195902067&searchtext=
Back again with some more progress, as suggested I have sped up the land and slowed the return to idle. Some posing tweaks. Once again, feedback is always welcome before I move forward to the wonderful first spline! https://syncsketch.com/sketch/160239#195225
Cheer Lewis, yeh so far i havent done any lighting or post process was just working on textures atm, will hop back to this project soon enough to tweak roughness and get nice lighting. Atm im working on another uni project http://www.polycount.com/forum/showthread.php?p=1954744#post1954744 this is the thread. Will post…
I'm not sure if you're familiar with asset tracking in Max ? it allows you to set relative instead of absolute paths... http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-19544334-8255-4E8B-AFB3-08D83A31B662.htm
I posted on zbrushcentral and was suggested a decent workaround using a handy plugin. check out the thread here: http://www.zbrushcentral.com/showthread.php?195745-PolyPaint-ISSUE-how-to-use-Alpha-map-for-depth-but-not-affect-RGB-intensity-in-brush&p=1152225#post1152225
Don't read the article unless you have a bottle of booze near by, it's depressing: http://www.reddit.com/r/Games/comments/195ysb/in_case_you_werent_aware_of_just_how_bad_the/ I didn't know Activision was laying folks off either, including at Treyarch. I guess making a billion dollars in a week is still bad for a game dev…