Spent a few hours yesterday doing a first rough go at a dirt material for the scene, which... honestly turned out a lot better than the grass one above since I actually took the time to observe existing examples and analyse the techniques other artists have used to make their stylised materials xP It doesn't really fit too…
@Finnn You talk about imagination like it were nothing :) , and it's not something so simple as you may think. We still don't understand how our brain/mind really works. And of course, creativity is not related exclusively to "art" and "emotions", we use our creativity making manual tools for example and for too many other…
Yes, you can retarget skeleton as well as the models of clothes. The retargeting accuracy depends on how well the target base mesh is made. You must keep it as close to source as possible in terms of geometry distribution and density. For example, if you want to make legs shorter, you can just grab feet, activate soft…
In good lighting condition I totally agree. But we speak about shooting outdoor in cloudy conditions , often in winter time since it' when the sky is gray most of a time. Lack of light is a known issue. So opening you aperture is an obvious way if you already came to 1/160 sec . There is nothing wrong with it. Some small…
I'm curious to know why you want to use EXRs in your work if you don't even know what they are? What work are you doing? EXR files are were developed for VFX pipelines. They have the ability to store arbitrary shader channels in a single file - so all map channels of a shader can be read from that single file. It is…
The thing about the island was I was going to have draw up concepts for everything. You saw the two ship drawing right? They were my ideas so it requires a lot more abstract thinking because none of it was real yet. I already have the blueprints for the Bus and I can just step outside and already see what needs to be…
Ok. My intention was to create a creature that was like a hulk'/mutated version of a rabbit. This project's focus is to improve on what was a poorly executed first idea: I wanted to recreate this idea with more convincing anatomy and an improved texture. Given that Im rather inexperienced in this area of creating…
If your budgets this tight, I'd recommend deleting the sides of your wheels and replacing them with a single quad each with an alpha channel. You might need to make the wheel texture a little larger on your UV, but you'll be saving yourself 48 tris. You could make those UV islands much larger. You're wasting a lot of…
Main characters usually take months to finish because the concept of the character often changes many times throughout the course of a game's development. Alice:Madness Returns is a great example of this, it is a sequel to a 10 year old game. What would the new, modern looking character look like? It was a difficult task…
Done; By the way you have been asking the wrong questions IMO where the verity of people would choose different characters and spend less time editing their character(s) Good model of the character is not important if you have a good storyline. (big example..world of warcraft) RTS: have small models so it is not necessary…