I agree that keeping custom vertex normals is somewhat fragile, even in Blender I use. I think breaking vertex normals with sharp edges (aka hard edges or smoothing groups), is much more practical, since a sharp edge is always an UV seam with normal mapped game res meshes, and those can be set/unset quite easily. Custom…
A style guide is exactly what it sounds like. It helps you organise things like font, colour choices, any specific types of stylisation you might intend with models, and any concepts you might want to mimic, etc. It helps you stay consistent throughout your textures and models so that everything will work cohesively…
Completely true. It's funny, artists are so used to saying use reference for anatomy, mechanicals or environments but people forget that step when making materials, it's extremely important to be able to breakdown what you're seeing and try to replicate that instead of working off how you 'think' a material looks or reacts…
Many thanks everyone! It is my my first firearm so there is a lot of new stuff I need to learn. I read a couple of things beforehand and know that I need edges that are not too sharp and bake well later. Though I don't really know how big/small the bevel has to be, therefore I used a bevel modifier for all the sharper…
Definitely some great improvements over 2015 (from this in your other thread), great work ! I really like it when people learn handpainted textures doing characters, not just weapons/flats - this is really promising. First I'd say you're using 90% too much solid black in your textures (from burn tool or too many…
Pretty cool, I thought "Hiroyuki Sanada!" as soon as I saw his face, actually. Personally I reckon it's only the jaw that's too wide, under the ears. I like the rest of the shape of his head. The mesh seems pretty well-built, I'm not sure if you have enough defining geometry around the elbows and shoulders to provide good…
Roh oh, you need a youtube video? hehe :) You just butterfly the breast, then lay in the salmon fillet. Put whatever you want inside (I'll usually put herbs & lemon slices), then you either just flip the breast over and seal with toothpicks (which is what I did in that pic), or you can roll it up tight and seal with…
Greetings Everyone, More free seamless texture images to share with you! You'll find them on this page on my website: GROUND - Tile-able https://soundimage.org/txr-ground-seamless/ USES FOR MY IMAGES You can use my images to create materials for 3D objects, as backgrounds for videos, for visual effects (VFX) or anything…
Hi everyone, I'm Juan, a 3D generalist with 12 years of experience. This past year, I’ve been working on some projects in Blender and Houdini that I’m excited to share. Take a look at my latest reel! Please follow me on IG if you like my work! https://www.youtube.com/watch?v=wtalOrYWSSU&t=7s…
sharpening up the mips in a DDS manually in photoshop to counter terrain shading blurriness personnally i disagree with this, i find it makes any tiling issues much worse and really just ups the contrast in the mips not really makes any difference to the sharpeness of the image, also makes any aliasing issues much worse.…