Hello, Brian. Actually, there is no specific reason. I just would like to create the integral (One-Material) knife which is the handle and blade are the same, but the sharpness. If someone created it in the real life, whole material is same. But blade is very sharp yet handle is very dull. So, people can graph it without…
BTW, bit of a tangent, but since Xoliul and EricChadwick both mentioned mip-mapping and the various pros/cons of it, isn't that the point of "anisotropic filtering", to allow mip-maps to be used but still retain the crispness when viewed at sharp angles instead of over distance (since traditionally mip-mapping at sharp…
Hi everyone! I'm really excited to be joining this amazing community. I've recently started learning concept art, and I'm eager to improve and develop my skills. I wanted to share some of my work here and would love to hear your thoughts and feedback on how I can get better. As a beginner, I’m open to any advice—whether…
Hi everyone! I'm really excited to be joining this amazing community. I've recently started learning concept art, and I'm eager to improve and develop my skills. I wanted to share some of my work here and would love to hear your thoughts and feedback on how I can get better. As a beginner, I’m open to any advice—whether…
Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…
Keep in mind. Even boxers are not hugely buff like this guy. He looks more like a body builder to me. Also smoothing your muscle transition from one to another. They are quite sharp and sudden. Look at your ref the muscle are smoothed not sharp when it comes to the edge. And even on buff people this is the case.
I think your high poly sculpt is a great start. I believe that the bottom of your ocular rim is a bit too sharp. Im also not reading his cheek bones well. I believe once you add some really deep sharp wrinkles it will add some great feeling to the character.
Swiz I personally dug the dark underclothes and the red puffy bits. With them reversed my brains just /. I think part of it has to do with the natural inclination that something underneath is occluded and thus darker. So its fighting for my attention in a bad way vs just reading naturally. I realize that it can/has/will be…
Hello again, Did some changes regarding sharp edges on some parts, also changed the screws since they were too sharp and pinched around the edges where the screwdriver goes in, changed mat to blinn so the edges are more highlighted. Next is the neck thingy that holds the drawtube Again, comments/critique very welcome
Nice sculpt you have going! :smile: One thing I notice is that the face has a lot of sharp areas too it but the rest of the body doesn't making it feel incomplete. I'd say you could add sharp edges in other areas. As for the scales I'd just add size variations within the tiling texture itself.