About that last point : Shock is referring to the blue channel of the _masks2 texture. The value intensity of this greyscale channel controls the amount of tinting that the specular highlights receives as sourced from the _color map. It seems like this effect might be broken in some cases. I actually believe it's been…
So I can get it in the editor without problem - but the spec is way too high (I've even edited it down considerably to match the reference textures). Also, once it's in the SDK I added to steam to try to test out in game but there is no way for me to subscribe to the mod form my workshop page. NOW in an even more…
I meant like the item set for Razor is mostly finished. The tris are within workshop requirements so thats part of the reason why my model doesnt match my concept exactly. I also don't have sculpting software like zbrush or mudbox so I did the best I could but I'm still pretty inexperienced with this. Only original Razor…
The best : [ame]http://www.amazon.com/Shadowline-Art-Iain-McCaig/dp/1933784245/ref=tmm_hrd_title_0?ie=UTF8&qid=1302501358&sr=8-1[/ame] The other best : [ame]http://www.amazon.com/Art-District-Weta-Workshop/dp/0062064304/ref=sr_1_1?s=books&ie=UTF8&qid=1302501613&sr=1-1[/ame] And the absolute best :…
Since this is a character that is based in a garage / workshop, perhaps you could spin him as a mech mechanic. Maybe the robotic limbs can be swapped out for different tools (some of these other forearms could be hanging off the waist or something). Or maybe he has a very ramshackle, asymmetrical design if your going for a…
I remember when I first stated up Timesplitters 2 on PS2... one of the first cinematics of the game had a guy nervously wiggling his fingers, eyes darting around frantically - I had never seen anything like it in a game! As an artist with no interest in becoming an animator, it's nice to remind myself how much life…
@Zipfinator Thanks dude! The stuff on your workshop is very cool :) Very vibrant! Glad you like the platform mat, I need to redo the render lol someone said the gum looks like poop! haha So definitely need to address that. @josh_lynch 's mentorship was great man, and to be honest I went into it knowing absolutely nothing,…
Steam games with a workshop are proooobably your best bet. I haven't looked deeply enough into those to know many that allow paid creations and how they handle it. I personally only know much about DotA and Warframe, and neither of those are great to mod for because 1, they both take an obscene cut of the earnings…
There's a half hour TV doco up about the making of the show. Doesn't really get into the nitty gritty, but you get a decent look at the sort of stuff we do in the workshop. Plus it's the first time they've released footage of toothless who was the dragon I did the most work on bar possible the Red Death who you can…
I'm thinking of getting the Modo Steam edition. The only thing that has me worried right now is the 7k poly export limit. Also no Meshfusion possibilities, which is fair enough. Is it worth spending £115 on it if I have no interest in creating workshop items and will only use it for personal projects? I wish Modo just had…