Ah, I suppose I should have added that. I want to either a) Challenge you guys to come up with some awesome sketches or models showcasing this approach! or b) See some current work that is starting to show this sort of theory being used! I look about at some of this archaic Sci-Fi art with big transistors and LEDs, low res…
Looking good, hair discoloration is a nice touch too. What currently stands out most when it comes to anatomy is his right arm. Odds are the pose is partially resonsible for it, but right now it seems as if though his arm were broken and bent, right below the elbow. Posing a character with a joint in the z-direction of the…
That's true! I enjoy being face to face with people when learning but do not need someone to constantly check to see if what I'm doing is good or correct. Definitely not worried about being in a happening area because I live in Brooklyn now but rarely go out, haha. The internet is the hottest place anyway. And that is…
The beautiful thing about making a game is aside from the terrain & particles, its really not complicated to swap all your models that are in maya / max to another engine. Code is a different story. Although cryengine 3 uses c++ which the next unreal engine 4 also uses. I would hope you can still somewhat transfer that…
yep, he is right, normally it explodes the model in source =] going out of the default is really good but also risky. a good example is te mount from Airborn studios, the stag one, that is a great idea and really fits the character i like the aquatic idea but i think you should keep it subtle I think I can point some parts…
most of the games I have worked on have a polished but short vertical slice to begin development after pre-pro. a couple levels or so of decently polished art content that showcases all the games major features or Pillars. by getting this vertical slice done and functional it give something to start marketing shots going.…
I would just use artstation and get rid of the random portfolio website, especially with a hard to remember or even find again url like that. I wrote a huge article on the subject you could probably get something out of :) https://www.polygon-academy.com/why-your-portfolio-needs-to-be-on-artstation/ I see you have an…
new update! http://www.scriptspot.com/3ds-max/scripts/flow-map-painter this time around I massively increased the functionality, and changed much of how the script works. Also, I'm working on a tech demo to showcase the new features, but for now just go ahead and try it out :) not everything is gonna work, but your average…
Right now I feel like you're behind the rest of the future juniors or interns that have been showcasing their work here on polycount. You need to step it up, skill-wise and creatively. An Angel-statue is cool and all but only when put into context by an environment. You need to focus on something more interesting than that…
wow.. I guess i would understand if you didn't like Game Art. It is a matter of taste and noone can force you to like it. But there is more than Elfs, Space Marines, AK-47s and Mutants. I would like to remind you that most of the people here make things they like in order to practice their skills and learn more and more.…